Cudox Cruo
I've had a nice week of relaxing and doing absolutely nothing and so I thought I'd take another look at retail Blood 2 again today.
While most of the retail game seemed poorly designed in my opinion, it also seemed to me that some of those levels could be greatly improved by simply using a different approach to things. The second train station level in Blood 2 is a good example.

The level design for this particular level actually isn't too bad. But I always felt that the textures weren't quite right, and that it was also lacking what I felt was an appropriate ambiance. Not too mention that it was also missing traditional cultists with tommy guns!


While the level itself can't be directly edited due to the way these levels are put together, I think it can still be improved somewhat with a few alterations.
I thought it would make a good demonstration of what the cultists currently look like using their tommy guns, since this level was so full of them. I wasn't planning on releasing this video which was made before I left, because I'm not currently satisfied with the cultists. They don't move the way I'd like, their appearance has too little detail, and the AI still needs a great deal of work. Also the tommy gun sound which was taken directly from Blood just doesn't sound quite right to me, here in Blood 2. But this video does give some idea of what cultists with tommy guns might be like someday in a redone Blood 2.
I regret that youtube has turned this video into a blurry mess, and it was a lot clearer when I uploaded it. But I've just discovered that you can watch it in better quality by going directly to youtube and selecting that option here
I also tried to improve these low poly cultists with a new skin a few weeks ago, but I'm not really sure what I think of the end result. They'll be rebuilt eventually anyways, so I guess it doesn't really matter.

It's nice to be able to get away from this project for a little while, and I'll be leaving again at the end of the week, for at least a month.
Strangely, the number of visitors to this site seems to remain the same whether I actually provide any updates or not.
While that may be an unexpected surprise, I think we should probably all be prepared for any unexpected surprises.....
While most of the retail game seemed poorly designed in my opinion, it also seemed to me that some of those levels could be greatly improved by simply using a different approach to things. The second train station level in Blood 2 is a good example.

The level design for this particular level actually isn't too bad. But I always felt that the textures weren't quite right, and that it was also lacking what I felt was an appropriate ambiance. Not too mention that it was also missing traditional cultists with tommy guns!


While the level itself can't be directly edited due to the way these levels are put together, I think it can still be improved somewhat with a few alterations.
I thought it would make a good demonstration of what the cultists currently look like using their tommy guns, since this level was so full of them. I wasn't planning on releasing this video which was made before I left, because I'm not currently satisfied with the cultists. They don't move the way I'd like, their appearance has too little detail, and the AI still needs a great deal of work. Also the tommy gun sound which was taken directly from Blood just doesn't sound quite right to me, here in Blood 2. But this video does give some idea of what cultists with tommy guns might be like someday in a redone Blood 2.
I regret that youtube has turned this video into a blurry mess, and it was a lot clearer when I uploaded it. But I've just discovered that you can watch it in better quality by going directly to youtube and selecting that option here
I also tried to improve these low poly cultists with a new skin a few weeks ago, but I'm not really sure what I think of the end result. They'll be rebuilt eventually anyways, so I guess it doesn't really matter.

It's nice to be able to get away from this project for a little while, and I'll be leaving again at the end of the week, for at least a month.
Strangely, the number of visitors to this site seems to remain the same whether I actually provide any updates or not.
While that may be an unexpected surprise, I think we should probably all be prepared for any unexpected surprises.....

2 Comments:
I disagree Kurt, I thought most of B2's levels were very well done, they just lacked a bit of polish, which you are seeing to now.
B2 had great potential, but being rushed out the door before being finished, and lack of support afterward killed it.
The cultists are looking great! Keep up the good work!
All true B2 fans are here, my friend - fear not! Thanks for vid!
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