Cultist Creations

I thought I would share a few images of my experimentations in overhauling Blood 2's appearance.
The game will eventually combine the artistic style of the original Blood with a more modern and realistic style, giving it an altogether new but yet familiar appearance. I've already demonstrated here and elsewhere how well the original Blood style works in Blood 2, using the old lithtech engine. But both Blood, and Blood 2 were sadly lacking many textures that I'll eventually need for all of the level construction.
Also with 4 Chosen in uniquely different alternate universes, I'll be able to experiment with many different types of styles.
So here are a few examples of a current city level under construction, using a more realistic and updated appearance. I'll appreciate any opinions or comments that anyone is willing to offer, and if there are any texture artists out there, I'd be happy to hear from you as well.





3 Comments:
kurt, it took me a while to realize that you weren't using two different skyboxes. The cloudy pics help convey a sense of oncoming trouble (a rain storm) While the blue sky is...
...is less than depressing LoL.
I know you're not trying to replicate blood's retro feel. Still, have considered the posibility of using cobblestone for roads instead of asphalt?
The sky is only temporary so that I have a pleasant environment to work in, LOL. It will change in time.
Cobblestones will be seen in certain levels, but they would probably be inappropriate for levels taking place in the future.
Awesome as always Kurt, I love the cloudy skybox, very eerie.
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