<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1275947737441249000</id><updated>2011-12-01T00:19:06.386-08:00</updated><title type='text'>Blood 2   Resurrection</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>68</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-2308969219833933452</id><published>2011-07-27T01:29:00.001-07:00</published><updated>2011-07-29T10:00:35.047-07:00</updated><title type='text'>Everything Never Ends</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/-iM-ADzO0vBw/Ti_NAmkMB_I/AAAAAAAAAFA/-nCKJN1TVEg/s1600/e1m1_crypt2.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 209px;" src="http://4.bp.blogspot.com/-iM-ADzO0vBw/Ti_NAmkMB_I/AAAAAAAAAFA/-nCKJN1TVEg/s320/e1m1_crypt2.jpg" alt="" id="BLOGGER_PHOTO_ID_5633947069099804658" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-7JBvtKfMY68/Ti_Muv6robI/AAAAAAAAAEw/1knI4iK07Bc/s1600/butcher1.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 230px;" src="http://3.bp.blogspot.com/-7JBvtKfMY68/Ti_Muv6robI/AAAAAAAAAEw/1knI4iK07Bc/s320/butcher1.jpg" alt="" id="BLOGGER_PHOTO_ID_5633946762372424114" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I'm still alive, and B2R is still alive.&lt;br /&gt;&lt;br /&gt;Real life seems to continuously divert my attention from this project, however work is still ongoing. This project is certainly time consuming and I do have a limited amount of time for all of this. But hopefully I can find some more spare time to work on everything before I die of old age.&lt;br /&gt;&lt;br /&gt;I'll continue to do my best, and thanks again for all of your support and interest.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-2vwokP3V-OE/Ti_NAxXclfI/AAAAAAAAAFI/i-69QLpYfVY/s1600/e1m7_test09a.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 103px;" src="http://1.bp.blogspot.com/-2vwokP3V-OE/Ti_NAxXclfI/AAAAAAAAAFI/i-69QLpYfVY/s320/e1m7_test09a.jpg" alt="" id="BLOGGER_PHOTO_ID_5633947071999153650" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-0gdbEtBV4Wk/Ti_MujTkldI/AAAAAAAAAE4/rZH2NGf1lkI/s1600/butcher2b.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 270px;" src="http://4.bp.blogspot.com/-0gdbEtBV4Wk/Ti_MujTkldI/AAAAAAAAAE4/rZH2NGf1lkI/s320/butcher2b.jpg" alt="" id="BLOGGER_PHOTO_ID_5633946758987158994" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-VJh6G0tC5-E/Ti_NA9PHP4I/AAAAAAAAAFQ/rDt6bfTn0Hc/s1600/newE1M1.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 234px;" src="http://4.bp.blogspot.com/-VJh6G0tC5-E/Ti_NA9PHP4I/AAAAAAAAAFQ/rDt6bfTn0Hc/s320/newE1M1.jpg" alt="" id="BLOGGER_PHOTO_ID_5633947075185426306" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(102, 102, 102);font-size:78%;" &gt;&lt;span style="font-style: italic;"&gt;edited on July 29/11&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-2308969219833933452?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/2308969219833933452'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/2308969219833933452'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2011/07/everything-never-ends.html' title='Everything Never Ends'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-iM-ADzO0vBw/Ti_NAmkMB_I/AAAAAAAAAFA/-nCKJN1TVEg/s72-c/e1m1_crypt2.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-5433886381190643035</id><published>2011-02-28T00:59:00.000-08:00</published><updated>2011-03-04T15:23:20.963-08:00</updated><title type='text'>Decay and Rebirth</title><content type='html'>If only there were a way to go back to when the world was new.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-EFQ0MRxf8Y8/TWtkgX6hbsI/AAAAAAAAAEk/cvbk4YjGhos/s1600/B2R_Morningside.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 213px;" src="http://4.bp.blogspot.com/-EFQ0MRxf8Y8/TWtkgX6hbsI/AAAAAAAAAEk/cvbk4YjGhos/s320/B2R_Morningside.jpg" alt="" id="BLOGGER_PHOTO_ID_5578663070766558914" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Anything is possible in dreams and nightmares.....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-5433886381190643035?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5433886381190643035'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5433886381190643035'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2011/02/decay-and-rebirth.html' title='Decay and Rebirth'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-EFQ0MRxf8Y8/TWtkgX6hbsI/AAAAAAAAAEk/cvbk4YjGhos/s72-c/B2R_Morningside.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-5928849852502153718</id><published>2010-12-19T00:45:00.000-08:00</published><updated>2010-12-19T13:46:06.719-08:00</updated><title type='text'>Still Alive</title><content type='html'>Greetings from the sunny and crooked Hall of Epiphany.&lt;br /&gt;&lt;br /&gt;I'm still alive. Resurrection is still alive. It will take as long as it takes.&lt;br /&gt;&lt;br /&gt;Thanks for your continuing interest and support.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_wHTg54rIFvY/TQ3Gl9LxoLI/AAAAAAAAAD0/P2nQan4Ux2Q/s1600/hoeb2r.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 206px;" src="http://4.bp.blogspot.com/_wHTg54rIFvY/TQ3Gl9LxoLI/AAAAAAAAAD0/P2nQan4Ux2Q/s320/hoeb2r.jpg" alt="" id="BLOGGER_PHOTO_ID_5552312270999101618" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-5928849852502153718?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5928849852502153718'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5928849852502153718'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2010/12/still-alive.html' title='Still Alive'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_wHTg54rIFvY/TQ3Gl9LxoLI/AAAAAAAAAD0/P2nQan4Ux2Q/s72-c/hoeb2r.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-2589324725570703279</id><published>2010-02-21T16:32:00.000-08:00</published><updated>2011-01-31T23:07:32.568-08:00</updated><title type='text'>Randomness without commentary</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/h2-711805.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 172px;" src="http://www.blood2r.com/updates/uploaded_images/h2-711775.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/OPHELIA8-731513.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 168px;" src="http://www.blood2r.com/updates/uploaded_images/OPHELIA8-731480.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_wHTg54rIFvY/TTzPvZZFSpI/AAAAAAAAAEI/JULh4ffxfJY/s1600/wat77.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 218px;" src="http://1.bp.blogspot.com/_wHTg54rIFvY/TTzPvZZFSpI/AAAAAAAAAEI/JULh4ffxfJY/s320/wat77.jpg" alt="" id="BLOGGER_PHOTO_ID_5565551652699982482" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/city-715273.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 208px;" src="http://www.blood2r.com/updates/uploaded_images/city-715236.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CULTISTS_E4a-727176.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 169px;" src="http://www.blood2r.com/updates/uploaded_images/CULTISTS_E4a-727087.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/c6-715210.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 210px;" src="http://www.blood2r.com/updates/uploaded_images/c6-715170.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_wHTg54rIFvY/TUew8x8fzkI/AAAAAAAAAEQ/zZI-0pcVF5I/s1600/caleb_B2R7.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 216px;" src="http://4.bp.blogspot.com/_wHTg54rIFvY/TUew8x8fzkI/AAAAAAAAAEQ/zZI-0pcVF5I/s320/caleb_B2R7.jpg" alt="" id="BLOGGER_PHOTO_ID_5568614022512627266" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-2589324725570703279?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/2589324725570703279'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/2589324725570703279'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2010/02/randomness-without-commentary.html' title='Randomness without commentary'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_wHTg54rIFvY/TTzPvZZFSpI/AAAAAAAAAEI/JULh4ffxfJY/s72-c/wat77.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-4391620893246359208</id><published>2010-01-06T20:41:00.000-08:00</published><updated>2010-01-26T09:40:41.803-08:00</updated><title type='text'>In the Beginning</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/e1m1_2-758543.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://www.blood2r.com/updates/uploaded_images/e1m1_2-758485.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/e1m7_new2-759495.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 196px;" src="http://www.blood2r.com/updates/uploaded_images/e1m7_new2-759444.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I provide this to you without prolonged comment, for intelligent discussion and reasoning seems to no longer exist in much of the Blood community.  I have to admit that it seriously defies logic of any kind to dismiss actual facts and evidence, especially in favor of lies, and lunacy. But certain misguided individuals continue to do just that.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/brains-725232.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://www.blood2r.com/updates/uploaded_images/brains-725183.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Does the past not teach us anything? I contributed over two years of hard work into this project without any real conflict with anyone, versus a destructive individual's many years of theft, lies, and causing problems with others, that still continues today? A  self admitted &lt;a href="http://www.blood2r.com/backup/APOLOGY.HTM"&gt;thief and liar&lt;/a&gt; &lt;span style="color: rgb(255, 255, 255);"&gt;*&lt;/span&gt; with a strong desire for attention, praise and profit, initiated a relentless campaign of thievery, damage and destruction against this project. An overwhelming amount of evidence has been provided in my defense to discredit all of their lies and relentless attacks of lunacy. The damage began with one individual's arrival into the Blood community. It has spread and continues today. Many have actually left the community altogether as a result of these destructive parasites. While I in fact provided updates continuously for over 2 years, maintained people's interest, never initiated controversy of any kind, and never had any problems with anyone. But apparently I'm now a bad guy for working my ass off and trying to defend my work and reputation, by providing actual evidence of their own actions.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/RISING-704355.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 214px;" src="http://www.blood2r.com/updates/uploaded_images/RISING-704351.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Anyone with any intelligence has already been made aware of the truth. The remainder should actually be pitied for their unforgivable ignorance, despite being given an overwhelming amount of actual facts and evidence. In all seriousness, do actual public admissions admitting to guilt, an appalling history of theft, lies, manipulation, provoking confrontations, and an abundance of verifiable facts and evidence, really not register with some people? Or does it seriously make more sense to simply ignore all reality and to even support a group that provides proven lies, ridicule, and ludicrous mockery in their defense? The truth is apparently irrelevant to some.&lt;br /&gt;&lt;br /&gt;I was forced to end all of these updates of mine on the internet due to their constant imitation and mockery of anything I do. In fact it didn't take very long at all for this parasitic thief to imitate and mock this very post:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/mockery2-746184.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 184px;" src="http://www.blood2r.com/updates/uploaded_images/mockery2-746182.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I've proven everything I've ever said many times, and it really is impossible to dismiss and deny all of the overwhelming evidence. Incredibly though some people will continue to try and do just that. This group initiated a campaign to do damage to my hard work with their continuous thievery, lies, and mockery. They've damaged my reputation with their continuous attacks of lunacy, and spread their self serving destructive lies all over the internet.  They've damaged the Blood community itself, as members have left it altogether due to their continuous destructive actions. The truth has been made clear, yet some will completely ignore it all, and the lies and the damages that they do, continues to go on.&lt;br /&gt;&lt;br /&gt;In the beginning there was joy and optimism. There was constructive building onto the essence of what formed this community, and there was hope of a prosperous future. There is now only lies, mockery,  and destruction.  There is now a continuous unpleasant atmosphere in the Blood community that did not previously exist,  and it was created by a group of  destructive, self serving individuals. One only needs to look for the donation button on the "Hypertension" website for the reasoning behind all of their deceptive and destructive actions.&lt;br /&gt;&lt;br /&gt;In the beginning there was goodness that could have continued.&lt;br /&gt;&lt;br /&gt;Nevermore...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/cult3-758457.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 155px;" src="http://www.blood2r.com/updates/uploaded_images/cult3-758359.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/e1m7_new1-717475.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 191px;" src="http://www.blood2r.com/updates/uploaded_images/e1m7_new1-717420.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/e1m1_3-717389.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 177px;" src="http://www.blood2r.com/updates/uploaded_images/e1m1_3-717343.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;*&lt;/span&gt;&lt;span style="color: rgb(51, 102, 102);"&gt; &lt;/span&gt;&lt;span style="color: rgb(51, 102, 102);font-size:85%;" &gt;&lt;span style="font-style: italic;"&gt;( Please note that &lt;/span&gt;&lt;a href="http://www.blood2r.com/backup/APOLOGY.HTM"&gt;this link&lt;/a&gt;&lt;span style="font-style: italic;"&gt; is a backup copy of a page that was originally located at &lt;/span&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;3dfxdev.net/reu/download.html  &lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 102, 102);font-size:85%;" &gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 102, 102);font-size:85%;" &gt;&lt;span style="font-style: italic;"&gt; The original page was  turned into a direct link for a "Rick Rolled" page&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 102, 102);font-size:85%;" &gt;&lt;span style="font-style: italic;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 102, 102);font-size:85%;" &gt;&lt;span style="font-style: italic;"&gt;following this post. It demonstrates &lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 102, 102);font-size:85%;" &gt;&lt;span style="font-style: italic;"&gt;yet&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 102, 102);font-size:85%;" &gt;&lt;span style="font-style: italic;"&gt; again  another attempt  by this team to hide and eliminate  all evidence of any true facts from being known.&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 102, 102);font-size:85%;" &gt;&lt;span style="font-style: italic;"&gt; )&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-4391620893246359208?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/4391620893246359208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/4391620893246359208'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2010/01/in-beginning.html' title='In the Beginning'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-6590534011028294462</id><published>2009-10-28T17:26:00.000-07:00</published><updated>2009-12-19T19:01:16.956-08:00</updated><title type='text'>The Damage Never Ends</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/b2r_tests-723868.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 177px;" src="http://www.blood2r.com/updates/uploaded_images/b2r_tests-723800.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Please be aware that some disturbed individuals are continuously trying to damage this project. They are relentless, and they'll spread lies and ridicule all over the internet in an attempt to damage this project and my reputation. I've tried to provide true facts and evidence here and elsewhere in order to defend my hard work, and to inform and warn people of this entire matter. I've spoken honestly for over 2 years in all of the updates I continuously provided, and I felt that people deserved to know the truth behind what's actually going on. I'd like to think that my efforts and my word over the past 2 years would account for something, especially in comparison to the appalling history of the main lunatic behind all of this madness. However I can no longer waste any more time with all of this endless destructive insanity of theirs. Unfortunately, there can be no further updates provided due to these individuals.&lt;br /&gt;&lt;br /&gt;There has never been any evidence presented to discredit my word, other then denials, ridicule, and lies. The forum on their website is actually a monument of mockery and ridicule against me, that clearly demonstrates their mental illness. But it would seem that as usual the evidence supporting this claim has now once again been deleted since I originally posted this. But I do have copies of the original web pages on my hard drive if anyone is interested. They have also publicly taken credit for creating the idea of re-visualizing the Blood series with a new story, even though I clearly began this project long before they ever showed up! The main thief and liar, quickly ended a 7 month old Resident Evil mod when he discovered my website, and he then began imitating my work by claiming that he was "inspired" to copy me. They have publicly denied copying my work even after publicly admitting that they did copy my work! It is truly impossible to use any kind of logic or reasoning with such relentless lunacy.&lt;br /&gt;&lt;br /&gt;There is also absolutely no evidence to support the claims that this project has ended. I think I would know if it had, and I will of course let you know if it does.&lt;br /&gt;&lt;br /&gt;Thank you all, for your continuing support and understanding.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/caleb2_new-746549.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 208px;" src="http://www.blood2r.com/updates/uploaded_images/caleb2_new-746486.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/caleb_new-738050.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-6590534011028294462?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/6590534011028294462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/6590534011028294462'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2009/10/damage-never-ends.html' title='The Damage Never Ends'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-2468380542946998430</id><published>2009-08-04T01:56:00.000-07:00</published><updated>2009-11-18T15:12:18.248-08:00</updated><title type='text'>Epiphany</title><content type='html'>&lt;span style="color: rgb(102, 102, 102);"&gt;(last edited on August 7, 2009)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I've come to a realization today. Perhaps it could be called an epiphany. But first, allow me to briefly recap a few facts.&lt;br /&gt;&lt;br /&gt;It hasn't been easy trying to build an entire game consisting of over 40 levels, new models, and artwork, using old outdated technology. As if the difficulty in doing all of this wasn't enough, I've also been forced to publicly battle those who would attempt to damage my work and reputation. I've seen my work copied and imitated, and attempts to cause destruction to this project have been made by those that don't like any true facts being revealed. It doesn't matter that these facts are all supported with evidence that can be easily found on the internet.&lt;br /&gt;&lt;br /&gt;Let me just make this perfectly clear. I honestly don't care how many resources are taken from other games by untalented parasites. That has in fact never really been a major issue with me. However, imitating and copying from a project that is still in development and has been in development for over 2 years is a legitimate problem that has actually occurred. Another rather serious issue is the attempt to financially profit from copyrighted resources of company owned games, or through the imitation of work that has been ongoing for some time. When history, and recent evidence confirms these allegations, then there is no legitimate reason for that truth not to be revealed. It is not slander, malicious, or dishonest in speaking the truth.&lt;br /&gt;&lt;br /&gt;However in speaking the truth and providing evidence, I was forced to publicly engage in a ridiculous battle to defend the work that I have been doing for over 2 years. I was then mocked, ridiculed, and insulted continuously by these individuals simply for providing honest facts.&lt;br /&gt;&lt;br /&gt;As a result of all of this, I attempted to stop all of the nonsense by ending all further updates of this project on the internet. I thought this would prevent any further imitation and destruction of my work and reputation. However as a test of sorts to determine whether any further efforts of mine might still be duplicated, I did post a few new images on this site last month. It was no great surprise then that I would later find on some other site, a mirror image of 2 trees and a stone fence at a 90 degree angle, with some green grass, under a night sky. There's even  grass sprites at the base of the tree. Those seem to be an awful lot of coincidences, don't you think? Now, what are the odds that this image isn't based on my work? Well, considering that everything I do "inspires" this fool, and the fact that he still visits this website constantly, that seems rather unlikely. I was curious over exactly which of the new images of mine would be copied, and I suppose this individual had no time or talent, to imitate and build the actual church...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/copies-717610.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 100px;" src="http://www.blood2r.com/updates/uploaded_images/copies-717596.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight: bold;"&gt;&lt;u&gt;Quote from: Corbin&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;(aka: Clari87, Corbachu, Anonymous, etc etc...)&lt;br /&gt;&lt;span style="font-style: italic; color: rgb(255, 204, 204);"&gt;"I'm going to try and recreate that shot in Hypertension..&lt;br /&gt;I swear kurt is the biggest single reason I continue to work on my game."&lt;br /&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Although I've no longer posted any facts or personal opinions on the internet for quite some time lately, I am also still being insulted for no apparent reason. I think the Blood community should be made aware of this reward that I continue to receive for all of my hard work that I've done over the past 2 years, because this is the cause of my epiphany.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;/u&gt;&lt;blockquote&gt;&lt;span style="font-weight: bold;"&gt;&lt;u&gt;Quote from: zZaRDoZz&lt;/u&gt;&lt;/span&gt;&lt;u&gt;&lt;/u&gt;&lt;br /&gt;&lt;span style="font-style: italic; color: rgb(255, 204, 204);"&gt;"I'd like to give a special thanks to that overbearing, vile and pathetic, Kurt- "I-can't-get-it-up-in-the-morning-without-some-massive-character-assasination-before-breakfast-" Fuhr. No one manipulates, schemes, libels, feigns injury, hates, spews venom and  purification quite like you. I hope you're able to keep that boiling hatred of yours up and percolating as it seems to be the only thing you have left as far as motivation is concerned."&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Due to the never ending ridiculous behavior and actions of these selfish, immature, and destructive individuals, I have reached my epiphany. I've come to realize that life is too short for any of this nonsense. I have tried to remain silent recently and I don't believe that I deserve any of this never ending bull shit, for working my ass off, and trying to do something good for the Blood community for over 2 years. I definitely haven't been working my ass off so that assholes like this can imitate my work, and then continuously insult me. People like this don't deserve the effort that I've put into this project, and it seems that hard work and honesty are pointless anyways when it's simply easier to lie and steal, and cause some destruction and damages to  profit financially.&lt;br /&gt;&lt;br /&gt;I still receive insults and mockery from this group of individuals even though I've no longer even been posting on the internet lately. It just demonstrates how truly sad and pathetic they are, and they would apparently like nothing better then to see this project end.  They imitate my work and ideas, and try to profit financially on copyrighted material, and then attempt to do further damage when I reveal these facts publicly. I've basically been forced off of the internet because of these asses. They are relentless in their attempts to damage my work and reputation, and for the most part, people generally remain apathetic to the truth and the facts. Theft, lies, and bad behavior are apparently unimportant to most of the Blood community, and that is truly unfortunate.&lt;br /&gt;&lt;br /&gt;Things could have been different...&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;/u&gt;&lt;blockquote&gt;&lt;span style="font-weight: bold;"&gt;&lt;u&gt;Quote from: Corbin&lt;/u&gt;&lt;/span&gt;&lt;u&gt;&lt;/u&gt;&lt;br /&gt;&lt;span style="font-style: italic; color: rgb(255, 204, 204);"&gt;"Also, the latest screenshot I uploaded was partly inspired by that sewer video you uploaded, I really liked it. It added a lot of ambiance that wasn't there in Blood 2, so I took the idea and made a big section of a level in the same vein."&lt;/span&gt; &lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight: bold;"&gt;&lt;u&gt;Quote from: Corbin&lt;/u&gt;&lt;/span&gt;&lt;u&gt;&lt;/u&gt;&lt;br /&gt;&lt;span style="font-style: italic; color: rgb(255, 204, 204);"&gt;"I'm now going to do everything I can to belittle you. I'm going to humilate the fuck out of you. You've given me no choice. And I hope you get sick and throw up, and then choke on your throwup."&lt;/span&gt; &lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-2468380542946998430?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/2468380542946998430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/2468380542946998430'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2009/08/epiphany.html' title='Epiphany'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-9054617299271836120</id><published>2009-07-01T00:16:00.000-07:00</published><updated>2009-12-21T03:49:31.151-08:00</updated><title type='text'>Addendum part 2</title><content type='html'>Although I've stated that I'll no longer be providing any further updates, I still receive emails from people wondering whether this project has been cancelled.&lt;br /&gt;&lt;br /&gt;I can assure anyone that's interested, that this project will continue for as long as it takes.  Unfortunately though I'll no longer be providing any further updates, due to reasons that I won't get into again. I do however appreciate the support and emails.&lt;br /&gt;&lt;br /&gt;So while I continue with these experiments, here's a  few  random screenshots of what was, and what might be...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/twilight_church-785623.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 220px;" src="http://www.blood2r.com/updates/uploaded_images/twilight_church-785575.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/dungeon3-750430.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 221px;" src="http://www.blood2r.com/updates/uploaded_images/dungeon3-750392.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/b2r_grass2-767315.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 222px;" src="http://www.blood2r.com/updates/uploaded_images/b2r_grass2-767264.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/nolf2bld2b-715645.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 214px;" src="http://www.blood2r.com/updates/uploaded_images/nolf2bld2b-715599.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Oooh look it's Silent Hill, Blood style. That's something you don't see every day.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/E3M1B-702060.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 214px;" src="http://www.blood2r.com/updates/uploaded_images/E3M1B-702029.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I'll now wander off into that mysterious fog that beckons me, and hopefully I might return again someday...&lt;br /&gt;&lt;br /&gt;Thanks once again for your interest in the Resurrection project.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-9054617299271836120?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/9054617299271836120'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/9054617299271836120'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2009/07/addendum-part-2.html' title='Addendum part 2'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-5124892730527283379</id><published>2009-05-03T19:19:00.000-07:00</published><updated>2009-06-21T14:17:55.770-07:00</updated><title type='text'>Addendum</title><content type='html'>I've had a few emails from people lately, wondering if I've actually given up on this project. I admit that I have thought of throwing in the towel a number of times especially recently, but if I ever did decide to pack it in I'd certainly be honest about it. But like I've already said, I don't really have any plans on providing any further updates in the foreseeable future. But just to prove that work is continuing, I'll present a couple of new screenshots from this week.&lt;br /&gt;&lt;br /&gt;I built myself a new testing area to play in with lithtech 1.0, and started working on the AI once again.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/city3-782296.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/city3-782256.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I've learned quite a bit over time about how best to implement many improvements to the AI and also a lot about all of the peculiarities of the lithtech engine. But lithtech 1.0 is still an old buggy creature to work with, and I'd really like to move on to the Jupiter engine if I can. It does mean a whole lot of work, involving coding and new model construction. But I can definitely promise that the true spirit and essence of Blood will be retained. Caleb will eventually look like himself, and not like some bizarre androgynous sissy with anime friends.&lt;br /&gt;&lt;br /&gt;As for any further updates, this site will now no longer provide any due to the childish behavior of some self serving, parasitic thieves in the community. Feel free to research all of the true facts for yourself. This &lt;a href="http://postmortem.edgegaming.com/forums/viewtopic.php?t=1122&amp;postdays=0&amp;postorder=asc&amp;start=210" target="_blank" class="postlink"&gt;thread&lt;/a&gt; of lunacy might help get you started.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/thievesrwatching-712809.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/thievesrwatching-712765.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-5124892730527283379?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/5124892730527283379/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=5124892730527283379&amp;isPopup=true' title='28 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5124892730527283379'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5124892730527283379'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2009/05/addendum.html' title='Addendum'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>28</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-4405561666541218902</id><published>2009-03-19T13:46:00.000-07:00</published><updated>2009-04-06T16:23:26.744-07:00</updated><title type='text'>Some Final Thoughts</title><content type='html'>As I've often stated, Resurrection will continue for as long as it takes. I have tried to do my best for the past 2 years and  I will continue to do so eventually, in spite of any obstacles that are thrown in my path.   But I do appreciate the support that has been offered and I remain optimistic of the future.&lt;br /&gt;&lt;br /&gt;Due to personal reasons however, it's unlikely that any further updates will be provided here. Comments and volunteers are still always appreciated, and I can be contacted anytime.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/end5a-773819.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 308px;" src="http://www.blood2r.com/updates/uploaded_images/end5a-773783.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-4405561666541218902?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/4405561666541218902/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=4405561666541218902&amp;isPopup=true' title='14 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/4405561666541218902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/4405561666541218902'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2009/03/some-thoughts.html' title='Some Final Thoughts'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-5279254254018340621</id><published>2009-02-19T23:06:00.000-08:00</published><updated>2009-05-29T11:21:05.931-07:00</updated><title type='text'>Reality sucks</title><content type='html'>I'll be taking a bit of time off from the project for awhile due to the demands of life and reality, and a shortage of available free time. I've actually been finding it somewhat difficult lately in balancing my personal life and all of my obligations, against all of the work that's still necessary to do on this project. The shortage of volunteers has always been a problem but I'm still optimistic that situation might eventually improve. I'll admit that I'm feeling a bit cranky and burnt out at the moment as well.&lt;br /&gt;&lt;br /&gt;However I remain determined to see this project through to completion no matter how long it takes. These updates might eventually decrease in number, but be assured that I'll still be here working away whenever I can find the time.&lt;br /&gt;&lt;br /&gt;Comments and volunteers are still always appreciated, and I think there might actually be some potential volunteers coming out of the tunnels now...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/sub8a-748078.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/sub8a-748035.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-5279254254018340621?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/5279254254018340621/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=5279254254018340621&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5279254254018340621'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5279254254018340621'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2009/02/reality-sucks.html' title='Reality sucks'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-6313739277015838287</id><published>2009-02-07T16:08:00.000-08:00</published><updated>2009-03-25T17:19:28.556-07:00</updated><title type='text'>The City at Night part 2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CITY2-734733.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/CITY2-734678.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I recently returned to some of my old city levels in an attempt to improve them, and I think I'm finally beginning to get the hang of all of these damned lights. Hopefully I can find the time to do some more updating on all of my other levels as well.&lt;br /&gt;&lt;br /&gt;Time is one thing that there never seems to be enough of, and  I've been attempting to do my best with all of this work  for the past 2 years on my own. But the demands and obligations of reality do prevent me from doing as much as I would like, and as I've often mentioned, volunteers are always appreciated.&lt;br /&gt;&lt;br /&gt;This city street for example could benefit by having some low poly cars, and more garbage on the streets. Unfortunately I just can't find the time to create any more models at the moment. The same is true of all the textures that this game requires.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CITY4-790195.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/CITY4-790125.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CITY3-790083.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/CITY3-790011.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I do seem to have a great deal less free time then I used to, so any assistance is certainly a welcome relief. Texture artists, 3d modellers and C++ coders are still needed if anyone's interested in contributing to this resurrection madness. Anyone can contact me anytime for whatever reasons through the contact page.&lt;br /&gt;&lt;br /&gt;I'll continue with all of this for as long as it takes to get it right. But if these updates do become somewhat scarce in the future, it's simply due to my increasingly limited free time....&lt;br /&gt;&lt;br /&gt;But on a positive note, I finally got the ferris wheel to work!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/FAIR2-728729.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/FAIR2-728599.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-6313739277015838287?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/6313739277015838287/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=6313739277015838287&amp;isPopup=true' title='16 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/6313739277015838287'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/6313739277015838287'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2009/02/city-at-night-part-2.html' title='The City at Night part 2'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>16</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-3682247728501005931</id><published>2009-02-02T10:22:00.000-08:00</published><updated>2009-02-07T23:19:01.804-08:00</updated><title type='text'>Website Maintenance Update</title><content type='html'>I haven't had much time to work on things lately but I have managed to do a bit of website maintenance. A new information section has now been added to the site, for anyone that may not have noticed.&lt;br /&gt;&lt;br /&gt;There's some information on the project's history &lt;a href="http://www.blood2r.com/Info/info.htm" target="_blank" class="postlink"&gt;here&lt;/a&gt;, as well as some background information on the game  &lt;a href="http://www.blood2r.com/Info/info1.htm" target="_blank" class="postlink"&gt;character's&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I've also included a brief look at some of the game's &lt;a href="http://www.blood2r.com/Info/info.htm" target="_blank" class="postlink"&gt;enemies&lt;/a&gt;, and I'll eventually expand on this section, as the website and project continue to evolve. A weapons section and a general story outline will eventually be added to the site as well, and if any of the links are broken please let me know.&lt;br /&gt;&lt;br /&gt;The project continues to evolve and there is still much work to be done, but comments and volunteers are still always appreciated.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/alley4a-761935.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/alley4a-761881.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/ww1a-798548.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/ww1a-798499.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/room-734892.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/room-734821.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/ASY5a-737165.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/ASY5a-737126.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-3682247728501005931?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/3682247728501005931/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=3682247728501005931&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/3682247728501005931'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/3682247728501005931'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2009/02/website-update.html' title='Website Maintenance Update'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-1189382709399791184</id><published>2009-01-24T23:37:00.000-08:00</published><updated>2009-01-26T20:48:57.484-08:00</updated><title type='text'>A few random images Part 2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/capture1a-731705.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/capture1a-731673.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Some of my more recent levels were beginning to feel a little lonely, so I began populating them with some enemies today. Since everybody loves a good zombie,  and they always seem so photogenic, they seemed to be a natural choice for some screenshots.&lt;br /&gt;&lt;br /&gt;The calming sounds of a tranquil church have now been shattered with the demands of "BRAINS!" which echo off of the cold stone walls...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/capture2-731777.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/capture2-731746.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/capture4-755305.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/capture4-755280.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CABIN-774533.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/CABIN-774495.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CABIN2-774594.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/CABIN2-774559.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I also decided to torture a few civilians while I was at it.&lt;br /&gt;Now don't try this at home kiddies or someone's gonna start crying....&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/lab1B-755365.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/lab1B-755337.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;All of this horror kind of makes me nostalgic for the good ol' days, when there were always some crazy cultists hanging around some kind of funky looking castle...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/cap1-772014.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/cap1-771964.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;But there's no time for daydreaming when there's monsters to be killed. Anyone is always welcome to join in this madness...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-1189382709399791184?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/1189382709399791184/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=1189382709399791184&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/1189382709399791184'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/1189382709399791184'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2009/01/few-random-images-part-2.html' title='A few random images Part 2'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-4054439019795406173</id><published>2009-01-10T01:03:00.000-08:00</published><updated>2009-05-29T11:22:41.070-07:00</updated><title type='text'>A few random images</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/grave1d-712095.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/grave1d-712092.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;It's been over a month since I last worked on this project, so I decided to fire up the old Blood 2 game once again today. The time away was much needed and it's allowed me to now see a few things with a fresh perspective.&lt;br /&gt;&lt;br /&gt;I went and took a look at some of the older levels I'd worked on and snapped a few photos along the way, which I thought I'd share.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/grave1c-770147.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/grave1c-770092.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/grave1b-770051.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/grave1b-769997.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/cultists2a-745863.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/cultists2a-745804.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I was then reminded of how much I hate setting up the lighting in lithtech 1.0 and how time consuming the new models are in the editor. I'd still really love to have all of the features of the Jupiter editor to play with, but lithtech 1.0 still has some potential left.&lt;br /&gt;&lt;br /&gt;If my patience holds up.&lt;br /&gt;&lt;br /&gt;Maybe in time the dream of better things might come true...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/ruins-731789.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/ruins-731718.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CHURCH1-784997.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/CHURCH1-784947.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CHURCH-784897.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/CHURCH-784843.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-4054439019795406173?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/4054439019795406173/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=4054439019795406173&amp;isPopup=true' title='18 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/4054439019795406173'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/4054439019795406173'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2009/01/few-random-images.html' title='A few random images'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>18</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-634857429185766469</id><published>2009-01-01T12:05:00.001-08:00</published><updated>2009-01-01T12:25:22.925-08:00</updated><title type='text'>Another Year</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/b2r_poster-799102.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 290px; height: 320px;" src="http://www.blood2r.com/updates/uploaded_images/b2r_poster-798994.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;A brand new year is upon us all, and hopefully everyone entered into it well. I myself currently have a headache, in part from too much celebrating, but also due to too much Blood 2.&lt;br /&gt;&lt;br /&gt;It's strangely ironic and somewhat bizarre that a game that I never really enjoyed would eventually take up so much of my time. I think the Cabal must be involved in these disturbing mind experiments somehow. Of course I have no direct proof of this conspiracy, but I do know that they appear to be quite resistive to any changes or alterations of their existing universe.&lt;br /&gt;&lt;br /&gt;The odds seem to be greatly against me in this mission, and the Cabal have been quite ingenious in keeping others from interfering and tampering with things. Their attempts at stopping me may slow me down, but I will not allow them to defeat me...&lt;br /&gt;&lt;br /&gt;To be honest though, I'm still at somewhat of a crossroad in the development of this project. I've been weighing all the pros and cons of whether to continue using the old obsolete lithtech 1.0, or to take the big step and move everything over to a more advanced engine. There are plenty of things to consider here, and I could probably fill up an entire page with all of the advantages and disadvantages of either choice.&lt;br /&gt;&lt;br /&gt;If I had a team of people to work with the answer would be obvious, and 3d modellers and C++ coders are always welcome to inquire about what specifically needs to be done. But it seems unlikely that anyone will be offering anything new to this project in the future. With the exception of the musical contributions which I greatly appreciate, every single person that has ever volunteered to this project has eventually disappeared without ever contributing anything worthwhile.&lt;br /&gt;&lt;br /&gt;So after gorging on Blood 2 all this time, my plate still seems to be full, and the end of this madness seems to be nowhere in sight. Hopefully this new year will bring some new growth to this project that currently more closely resembles the undead qualities of some of the game's enemies.&lt;br /&gt;&lt;br /&gt;I'll continue to do my best though because one way or another the Cabal must be defeated!&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/b2r_poster-799102.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-634857429185766469?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/634857429185766469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=634857429185766469&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/634857429185766469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/634857429185766469'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2009/01/another-year.html' title='Another Year'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-4249110424213593914</id><published>2008-12-05T10:10:00.001-08:00</published><updated>2008-12-05T10:44:54.989-08:00</updated><title type='text'>Gone Fishing</title><content type='html'>Too much time spent on this project lately has caused me to become tired and cranky and I think I should probably take some time off for awhile.&lt;br /&gt;&lt;br /&gt;But before I go, I'd like to pose these questions. Where are all of these people that wish for a Blood 3, or that post in forums demanding for the release of the source code for Blood 1? It's almost comical listening to people repeat the slogan "release the source code"  like some mindless zombies. If it ever were released would any of these people actually do anything with it?&lt;br /&gt;&lt;br /&gt;There's been an opportunity here for over a year for people to help in improving an official Blood game and in also creating a brand new Blood game. But people haven't exactly been banging down my door with offers of assistance. Even after being continuously shown the potential of this project, it seems that it's too much effort for most people to even offer a supportive comment. Yet there's always time for people to write another post in another forum to "release the source code".&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/e11_3a-773113.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/e11_3a-773037.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I do greatly appreciate all of the comments and support that this project has received though. It's the reason I post and continue this madness. Even the negative comments that I receive are appreciated because at least it lets me know that people care.&lt;br /&gt;&lt;br /&gt;But where is the Blood community, and why are most of them unwilling to help or even offer a supportive comment on all of the work being done?  Perhaps they're all too busy writing about how much they wish there was a Blood 3 and that Monolith should "release the source code".&lt;br /&gt;&lt;br /&gt;Forgive my crankiness but I need a break. I'm sure that I'll eventually return to work on all of this, because I've never been one to quit anything I started. But all of these updates, screenshots and videos do seem rather pointless based on the limited responses that they usually receive.&lt;br /&gt;&lt;br /&gt;If anyone ever wants to take time away from posting about how Monolith should "release the source code" then they'll know where to find me...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/Fishing6A-772888.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 280px;" src="http://www.blood2r.com/updates/uploaded_images/Fishing6A-772782.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-4249110424213593914?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/4249110424213593914/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=4249110424213593914&amp;isPopup=true' title='36 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/4249110424213593914'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/4249110424213593914'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/12/gone-fishing.html' title='Gone Fishing'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>36</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-1334953147957492092</id><published>2008-11-30T12:14:00.000-08:00</published><updated>2008-12-04T11:06:13.107-08:00</updated><title type='text'>This is interesting...</title><content type='html'>I've made an interesting discovery today in my continuing experimentations with the Jupiter engine. All of the retail Blood maps could be easily converted to run in NOLF 2! There would be no need to recreate the original geometry by guessing.&lt;br /&gt;&lt;br /&gt;Of course additional work would be required such as texturing, removing unnecessary brushes and enemy placement. It would also be necessary to increase the scale approximately 1.2 in size, however the basic geometry would be an exact match.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/nolf2blood-758030.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/nolf2blood-757984.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/nolf2blood-2-758176.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 230px;" src="http://www.blood2r.com/updates/uploaded_images/nolf2blood-2-758089.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/nb1a-736536.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/nb1a-736484.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;It even works in Contract Jack!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/contractblood-737091.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/contractblood-736946.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;When a light is finally added, the potential of this experiment is realized...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/contract2-767861.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/contract2-767857.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;But it seems unlikely that I'll be using the Jupiter engine unless a coder is willing to come forward, so this information is somewhat irrelevant, although rather interesting.&lt;br /&gt;&lt;br /&gt;The pot of gold at the end of the rainbow is so close yet so far away...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/e1m1snow1-736510.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 247px;" src="http://www.blood2r.com/updates/uploaded_images/e1m1snow1-736461.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/e2m2new-711012.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-1334953147957492092?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/1334953147957492092/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=1334953147957492092&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/1334953147957492092'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/1334953147957492092'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/11/this-is-interesting.html' title='This is interesting...'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-2879668612340335606</id><published>2008-11-27T08:32:00.000-08:00</published><updated>2008-11-27T10:33:27.783-08:00</updated><title type='text'>Official Trailer</title><content type='html'>I've released several Resurrection videos since I first began all of this, but they were all simply demonstrations of the state of things at the time of recording. Some of them were also somewhat experimental such as the one I uploaded a few days ago...&lt;br /&gt;&lt;br /&gt;But it seems that some people don't really care for lengthy atmospheric experimental videos such as the one I previously uploaded. I've heard that it was far too long and the most boring thing ever witnessed.&lt;br /&gt;&lt;br /&gt;So I decided that for those with limited time, or short attention spans, I would create an official trailer for the Blood 2 Resurrection project. It's short, action packed and uses a modified cheesy sci-fi horror theme for its presentation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt; &lt;param name="movie" value="http://www.youtube.com/v/YFvhBM_XbYg"&gt; &lt;/param&gt; &lt;embed src="http://www.youtube.com/v/YFvhBM_XbYg" type="application/x-shockwave-flash" width="425" height="350"&gt; &lt;/embed&gt; &lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I think it'll most likely be awhile before I ever create another video. There's too many other things for me to do and I don't really feel like listening to complaints about things. &lt;br /&gt;&lt;br /&gt;I'm too tired and cranky and I think I need some sleep...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-2879668612340335606?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/2879668612340335606/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=2879668612340335606&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/2879668612340335606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/2879668612340335606'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/11/official-trailer.html' title='Official Trailer'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-9175371348257102647</id><published>2008-11-24T22:12:00.000-08:00</published><updated>2008-11-25T08:13:47.638-08:00</updated><title type='text'>Atmosphere, Appearance and Ambiance</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/sewer3-751424.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/sewer3-751371.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I seem to be committed to using this old lithtech engine. Or perhaps, I should be committed for using this old lithtech engine...&lt;br /&gt;&lt;br /&gt;But if I can't have any decent tools to work with, or fancy shiny eye candy, then I'll just have to put more energy into the appearance, atmosphere and ambiance of this old game. The gameplay is constantly being worked on, and the coding still takes up far too much of my time. But every now and then I take the time to re-examine some of the older levels that I've worked on.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/sewer1-725408.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/sewer1-725336.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;As I previously mentioned, I'd like to try to combine the style of the original Blood with a somewhat more modern appearance. My hope is that this will ultimately give a unique and fresh look to the game. It's difficult to describe what I'm talking about, so I'll attempt to give an example with a video. My apologies for the low quality of the video. It was fine before youtube got a hold of it...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt; &lt;param name="movie" value="http://www.youtube.com/v/fTQPqIAclW4"&gt;  &lt;embed src="http://www.youtube.com/v/fTQPqIAclW4" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;a href="http://www.youtube.com/v/fTQPqIAclW4"&gt;[download]&lt;/a&gt;&lt;a href="http://www.youtube.com/v/fTQPqIAclW4"&gt;[download]&lt;/a&gt;&lt;a href="http://www.youtube.com/v/fTQPqIAclW4"&gt;[download]&lt;/a&gt;  &lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The level itself is currently incomplete and not yet optimized, so it does run a little choppy in spots. It also doesn't have much in the way of action but I thought that would better demonstrate the appearance and atmosphere of the level. The slow pace is also enhanced by the fact that I was eating a sandwich while recording, lol.&lt;br /&gt;&lt;br /&gt;The level is complimented by the fine ambient contributions of Marek "Nivo" Boguta, who seems determined to create enough ambiance to fill up 10 games. I really do appreciate all of the vast efforts that Nivo continuously puts into this project though, and I'll always look forward to anything that he may wish to contribute. While most volunteers have disappeared, Nivo remains committed to helping this project grow, and that kind of support certainly means a lot.&lt;br /&gt;&lt;br /&gt;I've also recently heard from Håvard "Hoby" Felberg, who has also previously donated some well done ambiance for the game. He plans on contributing further work to this project in the future, and I'll look forward to his eventual return. Still missing in action is Nicola "Neurological" Capecci, who supplied some excellent tracks for the game earlier this year. I did warn him about those black holes but he apparently chose to ignore my advice.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/sewer2-713832.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/sewer2-713788.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;So, volunteers may come and go, but the ambiance, atmosphere, and appearance of the game is continuously being worked on. Things should keep on improving with time and I certainly appreciate all of the support that's been offered.&lt;br /&gt;&lt;br /&gt;There's still much to be done, but first I think I need another sandwich ...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-9175371348257102647?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/9175371348257102647/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=9175371348257102647&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/9175371348257102647'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/9175371348257102647'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/11/atmosphere-appearance-and-ambiance.html' title='Atmosphere, Appearance and Ambiance'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-423119319679004617</id><published>2008-11-22T15:44:00.001-08:00</published><updated>2008-11-24T23:25:17.153-08:00</updated><title type='text'>Ancient Cities in an Ancient Game</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/an2-787528.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/an2-787477.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Working on this project has often been a little frustrating, due to the limitations of using such old technology. I'll admit that I often wish that I could have some better tools to play with, and occasionally I turn to the Jupiter engine to check on things.&lt;br /&gt;&lt;br /&gt;The Jupiter engine which is a more advanced version of the lithtech engine, was used in NOLF 2 and it would be a pleasure to be able to use this version in Blood 2. Through experimentations I've discovered that the unprocessed Blood 2 levels and around 75% of the models could be converted to the Jupiter engine with some effort. However the game code is far more complicated, and NOLF 2 has virtually nothing in common with Blood 2. If someone out there wants to volunteer their efforts into transforming the NOLF 2 game code, then I'd certainly be willing to move this project over to a newer engine. But it seems unlikely that anyone else would devote that kind of energy into this project, and I'm probably insane myself for even considering it.&lt;br /&gt;&lt;br /&gt;So since I seem to be stuck with this old engine, I'm continuing to try to make the most of it.&lt;br /&gt;&lt;br /&gt;I've been experimenting with the idea of mixing more realism and horror into the game. The look of Silent Hill for example might produce some rather interesting results. The textures may not have the detail and environmental mapping of the Jupiter engine but the results could still be worthwhile.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/sh9d1-740172.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/sh9d1-740119.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;In addition I've been revisiting some of the older levels and experimenting with things. I think that by combining several different styles into one game, it should give a rather unique and interesting appearance to things. But the game's appearance still needs to feel related to the original Blood and that's where the challenge lies.&lt;br /&gt;&lt;br /&gt;Using the Ancient Cities level from retail Blood 2 as an example, I might be able to better demonstrate what I mean. The appearance of this level now seems somewhat more realistic with the use of some greater detailed textures, yet it still incorporates some of Blood's and Blood 2's original textures as well.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/an7-720598.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/an7-720553.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/an6-720510.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/an6-720435.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I'm not really sure how well any of these different styles will work, but if I don't at least try then I'll never know...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/ancient_cities-718468.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 133px;" src="http://www.blood2r.com/updates/uploaded_images/ancient_cities-718362.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;There's still much to be done and I'll continue to be be around, even if these updates may become less frequent.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;(I should probably also try to get some sleep before I attempt to do any more posting, lol)&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-423119319679004617?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/423119319679004617/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=423119319679004617&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/423119319679004617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/423119319679004617'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/11/ancient-cities-in-ancient-game.html' title='Ancient Cities in an Ancient Game'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-968346612057652445</id><published>2008-11-11T20:24:00.001-08:00</published><updated>2008-11-25T10:28:07.286-08:00</updated><title type='text'>Restless Zombies</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/zombie3-734557.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/zombie3-734378.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The zombies seem to remain unsatisfied with these coding changes, despite my best efforts to give them more brains. After all that I've done for them, they've certainly proven themselves to be ungrateful.&lt;br /&gt;&lt;br /&gt;But actually the coding is going quite well despite what any of these zombies might say. I'm continuously testing the changes that I've been making, and progress is coming along nicely.&lt;br /&gt;&lt;br /&gt;But this coding will most likely continue to keep me busy and its possible that I may not have any new screenshots for awhile. So in the meantime here's some more shots of those lovable cadavers.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/zombie1-734858.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/zombie1-734786.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/zombie4-785486.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/zombie4-785428.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/zombie5a-785645.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/zombie5a-785591.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I've also added a new page of &lt;a href="http://www.blood2r.com/Media/etc.htm"&gt;random nonsense&lt;/a&gt; to the site for anyone that may be interested in that sort of thing. It'll be sure to either amuse or nauseate any visitor, with my feeble attempts at humor.&lt;br /&gt;&lt;br /&gt;Well, there's still much coding to be done, and the zombies are getting restless...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/ANARCHY-737306.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/ANARCHY-737226.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/ANARCHY2-737417.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/ANARCHY2-737356.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/ZOMB1-787380.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/ZOMB1-787325.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/ZOMB2-791124.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/ZOMB2-791073.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/anarchy9-783702.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-968346612057652445?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/968346612057652445/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=968346612057652445&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/968346612057652445'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/968346612057652445'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/11/restless-zombies.html' title='Restless Zombies'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-9001826054152698876</id><published>2008-11-08T10:46:00.000-08:00</published><updated>2008-11-10T23:28:44.554-08:00</updated><title type='text'>More Words on a Page</title><content type='html'>As I previously mentioned, I've been rambling on about this project for over a year. These updates seem like a good idea but sometimes I almost feel like I need to continuously come up with something new and interesting just to keep people's interest.&lt;br /&gt;&lt;br /&gt;The coding will most likely keep me busy for some time, so other then continuously saying things are going well, I probably won't really have anything new to say for awhile. So here's a couple of shots of an incomplete haunted mansion level in the meantime.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/room3b-789006.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/room3b-788947.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/room5a-720420.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/room5a-720331.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The mansion still needs much work as do all of the many new levels.&lt;br /&gt;&lt;br /&gt;Eventually though once I've completed a significant amount of coding, I'll put together some sort of video and then return to creating even more levels, models and textures.&lt;br /&gt;&lt;br /&gt;Somebody really needs to come up with a way of adding more hours to the day...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-9001826054152698876?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/9001826054152698876/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=9001826054152698876&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/9001826054152698876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/9001826054152698876'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/11/etcetera.html' title='More Words on a Page'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-4260846054757432958</id><published>2008-11-01T15:47:00.000-07:00</published><updated>2008-11-13T01:31:45.437-08:00</updated><title type='text'>Second Year Online</title><content type='html'>This website has now entered its second year online, as of Halloween. Unfortunately though the renewal process wasn't as automatic as it should have been, due to an expired credit card. I'll admit that it was a little shocking to find that the website had disappeared over night, and it took me a few hours to straighten things out.&lt;br /&gt;&lt;br /&gt;I've also been experimenting with the appearance of this site, and I'm sure that eventually I'll find something that I'm happy with. There's still much work to be done not only on the website, but mainly on the goal of repairing Blood 2, and I'll continue to do my best for as long as this takes.&lt;br /&gt;&lt;br /&gt;Well, back to the coding....&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/blood2res-745247.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 282px;" src="http://www.blood2r.com/updates/uploaded_images/blood2res-745243.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-4260846054757432958?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/4260846054757432958/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=4260846054757432958&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/4260846054757432958'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/4260846054757432958'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/11/second-year-online.html' title='Second Year Online'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-9164635421989836615</id><published>2008-10-30T00:51:00.001-07:00</published><updated>2008-11-10T22:23:59.443-08:00</updated><title type='text'>More Zombie Renovations</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/ZOMBIE7A-751842.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/ZOMBIE7A-751839.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Everybody seems to love zombies, but unfortunately I don't have any new zombie models functioning correctly yet. I suppose they all still need more brains, so I'm still stuck with the old souldrudge models for the time being.&lt;br /&gt;&lt;br /&gt;I was beginning to get tired of constantly seeing the same goofy face, so the Cabal have given the souldrudge another makeover. It's kind of interesting seeing the comparison of the 2 skins on the same old bizarre looking model. These souldrudges were never meant to be zombies...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/ZOMBIE5-700274.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/ZOMBIE5-700272.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/ZOMBIE5A-700364.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/ZOMBIE5A-700307.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Cabal have also reconsidered their bizarre idea of hiring zombies from China. They were extremely good workers, and would only eat brains without MSG. But unfortunately they weren't very popular zombies, but I believe that a few of them might still be wandering around the city somewhere. ( I do amuse myself at times with some rather strange ideas )&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CHZOM-741824.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/CHZOM-741768.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CHZOM2-767679.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/CHZOM2-767628.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Eventually some new zombie models will be built and tested. If I can ever get through all of this coding.....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-9164635421989836615?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/9164635421989836615/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=9164635421989836615&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/9164635421989836615'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/9164635421989836615'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/10/more-zombie-renovations.html' title='More Zombie Renovations'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-7880934989130125561</id><published>2008-10-22T13:51:00.001-07:00</published><updated>2008-11-08T10:46:49.424-08:00</updated><title type='text'>Random Ramblings Part 3</title><content type='html'>I've been talking about this project for what seems like forever, and working on it for even longer. I think I may have finally run out of things to say...&lt;br /&gt;&lt;br /&gt;But it's probably just as well because there's still plenty of coding to work on, and that should keep me busy for awhile. Since I don't have any more screenshots of western towns being erected (lol), here's the last screenshots for awhile.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/DINNERTIME2a-728415.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/DINNERTIME2a-727564.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/METAL-797118.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/METAL-797080.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/MUSEUM-5-760044.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.blood2r.com/updates/uploaded_images/MUSEUM-5-759964.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I'll be back sometime when I actually have something worthwhile to say...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-7880934989130125561?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/7880934989130125561/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=7880934989130125561&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/7880934989130125561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/7880934989130125561'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/10/random-ramblings-part-3.html' title='Random Ramblings Part 3'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-2500354044345444237</id><published>2008-10-15T21:52:00.000-07:00</published><updated>2008-11-12T20:02:02.449-08:00</updated><title type='text'>More Random Ramblings</title><content type='html'>I was running some tests on a few incomplete levels today, and decided to take a few screenshots along the way. I actually surprised myself at one point as I rounded a corner and had a cultist suddenly emerge from the shadows. I'd seriously forgotten that he was even there.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/HALL-764621.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/HALL-764581.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/HALL5-786700.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/HALL5-786655.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Well that'll probably be the last of my fun for awhile as the coding is still calling out to me. So I'll return to the lab now for some more overhauling.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/LAB3-764552.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/LAB3-764474.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This all may take awhile, but the resurrection of Blood 2 continues...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/tchern-799679.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 214px;" src="http://www.blood2r.com/updates/uploaded_images/tchern-799633.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-2500354044345444237?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/2500354044345444237/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=2500354044345444237&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/2500354044345444237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/2500354044345444237'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/10/more-random-ramblings.html' title='More Random Ramblings'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-1100298521753029880</id><published>2008-10-12T09:51:00.000-07:00</published><updated>2008-10-12T16:13:45.862-07:00</updated><title type='text'>Coding Continues</title><content type='html'>I've been putting off all of this coding for quite awhile now, and simply been patching things up here and there over the course of this project. But as much as I hate coding, I really think I need to finally concentrate all of my efforts on setting up the complete framework of this game.&lt;br /&gt;&lt;br /&gt;The game code will be completely overhauled and rewritten from what it once was in retail Blood 2, and I'm confident that the results will produce a less buggy and much more enjoyable game. The code is the most important part of this project, and also the most complicated and time consuming. I can't really say how long this overhaul will take, but I'll be putting off building any new levels or models until I feel satisfied with the new code. It will then feel as though as a giant weight has been lifted from my shoulders, and I'll be able to proceed with the rest of this project in a much better frame of mind.&lt;br /&gt;&lt;br /&gt;I may not enjoy coding, but it really needs to be done in order for the rest of this project to succeed. So I'll be busy in hell if anyone needs me...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-1100298521753029880?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/1100298521753029880/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=1100298521753029880&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/1100298521753029880'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/1100298521753029880'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/10/coding-continues.html' title='Coding Continues'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-3095549904628795486</id><published>2008-10-05T11:43:00.000-07:00</published><updated>2008-10-12T14:59:24.461-07:00</updated><title type='text'>Online 1 year</title><content type='html'>I suddenly realized today that this website has been online since October of last year. I honestly don't know where the time goes.&lt;br /&gt;&lt;br /&gt;A lot has been accomplished in the past year, and though this project may have wandered off track on occassion, I'm confident that it has now found its focus.&lt;br /&gt;&lt;br /&gt;There's a great deal left to be done including the construction of new models, new sound and textures, even more new levels, and a completely overhauled game code. While this may be an incredible amount of work to put into such an old game, I still believe that Blood 2 could be resurrected into something very special.&lt;br /&gt;&lt;br /&gt;Time will tell, and the work goes on...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/blood-road-2-722625.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/blood-road-2-722620.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-3095549904628795486?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/3095549904628795486/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=3095549904628795486&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/3095549904628795486'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/3095549904628795486'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/10/online-1-year.html' title='Online 1 year'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-8554705370676611614</id><published>2008-10-02T19:40:00.000-07:00</published><updated>2011-10-19T17:27:59.081-07:00</updated><title type='text'>Untitled Update</title><content type='html'>I'm sure that I've probably made it clear by now that I really hate coding. It's one of the most important  parts of any game but it's really not something I enjoy doing.&lt;br /&gt;&lt;br /&gt;I'd much rather be building levels or models, or watching paint dry. I think I've actually been finding ways to avoid doing what needs to be done, and the following screenshots are a good example of that.&lt;br /&gt;&lt;br /&gt;While this entire game has been planned out in advance I never the less have recently built some totally unplanned levels. Perhaps its just me avoiding the work that really needs to be done, or maybe this game really is truly evil and it's deciding for itself what needs to be done.&lt;br /&gt;&lt;br /&gt;But for some reason I now have a partially complete remake of E1M1 from Blood, and some sort of castle that I have no idea why I even created.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/e1m2dd-714317.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/e1m2dd-714282.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/E1M1A-776890.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/E1M1A-776854.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CASTLE_unknown-776828.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/CASTLE_unknown-776768.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/castle8-703305.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/castle8-703266.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/crypt4-777076.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/crypt4-777026.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;As for the coding, it's going as well as can be expected, and I am occasionally surprised at some of the things that have been accomplished. But this will all still take awhile, and as always I'll continue to try to do my best with all of this :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-8554705370676611614?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/8554705370676611614/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=8554705370676611614&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/8554705370676611614'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/8554705370676611614'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/10/untitled-update.html' title='Untitled Update'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-7729790101681239924</id><published>2008-09-19T20:39:00.000-07:00</published><updated>2008-09-26T11:50:45.241-07:00</updated><title type='text'>Music and Ambiance</title><content type='html'>Music and ambiance for this project is one area in which I've been fortunate enough to find talented volunteers.&lt;br /&gt;&lt;br /&gt;Last year many remixed Blood 1 tracks were donated to Resurrection by DoomLancelot, and his contributions were certainly appreciated. Later, Nicola "Neurological" Capecci joined the project and he has since contributed some fine work, including the excellent sample track included on this page. I'm not really sure where Neurological has disappeared to recently, since I haven't heard from him in awhile. Hopefully though he hasn't gone into the black hole that volunteers to this project often seem to disappear into.&lt;br /&gt;&lt;br /&gt;There have actually been a number of volunteers that have come forward offering to help with the artwork, modelling, and coding. Unfortunately though they all eventually disappeared without ever actually contributing anything.&lt;br /&gt;&lt;br /&gt;But I'm proud to announce that Håvard "Hoby" Felberg has now also volunteered his abilities to this project. He'll be contributing his talent in providing some excellent atmospheric ambiance that will be sure to add some life to all of these levels. I'm impressed with what I've heard so far, and look forward to anything that Hoby may wish to contribute in the future.&lt;br /&gt;&lt;br /&gt;I'd also like to thank Marek "Nivo" Boguta for recently volunteering his talents to this project as well. It's great to see such creativity being used in music and ambiance, and this project can only benefit from the fine efforts of those who wish to contribute to it any form.&lt;br /&gt;&lt;br /&gt;I'm certainly appreciative of any musical and sound contributions that are donated to this project, because that's one area in which I'm sadly lacking in any talent. It would be nice to receive some help in the other areas as well, but I've accepted that I'll most likely continue everything else completely on my own.&lt;br /&gt;&lt;br /&gt;Work will be ongoing for quite awhile yet, and if anyone happens to find Neurological wandering around out there, tell him to keep away from that black hole before he disappears completely like all of the other volunteers have done.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/caleb_b2r-712449.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/caleb_b2r-712392.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-7729790101681239924?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/7729790101681239924/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=7729790101681239924&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/7729790101681239924'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/7729790101681239924'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/09/music-and-ambiance.html' title='Music and Ambiance'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-3720497935906466948</id><published>2008-09-18T10:37:00.000-07:00</published><updated>2008-09-18T14:15:13.086-07:00</updated><title type='text'>Experiments in Coding</title><content type='html'>I've been experimenting lately on all of the coding for Blood 2, and looking for ways in which to improve the actual game play. Unfortunately the Blood 2 code is a lot like a house with a bad foundation. Things can be added to it and built on top of it, but at some point the whole thing might eventually come crashing down.&lt;br /&gt;&lt;br /&gt;So I've been looking into using the lithtech 1.5 code that was used in the game, Psycho Circus. I was given the game code to Psycho Circus earlier this year by one of its developers, Jonathan Wright, and it's never been publicly released so I feel rather fortunate in having the opportunity to study it. The code itself is superior to Blood 2's, with the advantage that existing models and levels could work well in this environment. The code could be built on and used to improve the actual game play of Blood 2, however it's still old technology, and the process of creating new levels is a little more complicated then simply using lithtech 1.0.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/psycho-730099.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/psycho-729966.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;So far preliminary testing has been positive, and I've been able to successfully get the souldrudge and cultists into the game quite easily. It's a bit surreal at the moment though as large groups of souldrudges and cultists attack me without any weapons, and I then send them flying across the level when I kill them. The physics are more Blood like as well, and the pathfinding is quite impressive. Enemies always seem to be able to find me no matter where I'm hiding!&lt;br /&gt;&lt;br /&gt;But there are negative aspects to using lithtech 1.5 as well. It's doubtful that anyone will ever build any new levels for this game using the lithtech 1.5 editor because its possessed with evil. The Blood 2 editor does work well for the actual level construction, but then the 1.5 editor still needs to be used for the final processing of the level. I think this would probably be too inconvenient for most people.&lt;br /&gt;&lt;br /&gt;Aside from the possessed editor, the lithtech 1.5 engine is still old. For people that enjoy shiny, flashy eye candy that comes from more recent engines, lithtech 1.0 or 1.5 might come across as somewhat disappointing, in comparison. But some of its negative aspects can be used to its advantage, since these levels can be built much larger and the number of enemies in a level can be far greater then most modern engines could realistically deal with.&lt;br /&gt;&lt;br /&gt;It may not be as flashy as a modern engine but I think the visual look of the game can still be improved with a little effort.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/B2BUILD1-777171.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/B2BUILD1-777101.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/B2BUILD2-777320.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/B2BUILD2-777230.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/B2_HELL-729853.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/B2_HELL-729629.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I haven't made any final decisions on the coding yet as these experiments in madness continue. But seeing the improvements in the enemies behavior first hand does give me hope that the game play can be dramatically improved eventually, whether through using lithtech 1.5 or continuing with lithtech 1.0.  Work is ongoing....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-3720497935906466948?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/3720497935906466948/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=3720497935906466948&amp;isPopup=true' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/3720497935906466948'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/3720497935906466948'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/09/experiments-in-coding.html' title='Experiments in Coding'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-6618255600165236239</id><published>2008-09-07T13:53:00.000-07:00</published><updated>2008-09-09T00:48:34.049-07:00</updated><title type='text'>A Bit of Fun</title><content type='html'>Occasionally while working on all of this, I've created a few parodies and other bits of humorous nonsense simply for amusement. I've had a few requests from people that I should consider adding them to the site somewhere, and maybe eventually I will create a section devoted to all of them...&lt;br /&gt;&lt;br /&gt;But in the meantime here's a few random images, just for fun.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/bloodgothic-722178.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/bloodgothic-722162.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/groovy-722192.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/groovy-722190.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/BLOD2c-776892.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/BLOD2c-776856.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/ophelia-737196.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/ophelia-737160.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/walken-743405.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/walken-743348.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/halflife-745855.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/halflife-745852.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-6618255600165236239?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/6618255600165236239/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=6618255600165236239&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/6618255600165236239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/6618255600165236239'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/09/bit-of-fun.html' title='A Bit of Fun'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-5713946263463465045</id><published>2008-08-31T20:19:00.000-07:00</published><updated>2008-09-01T18:47:59.824-07:00</updated><title type='text'>The Madness Continues</title><content type='html'>Since my vacation was cut short this week, I decided to do try to do some more work on things, despite my better judgment.&lt;br /&gt;&lt;br /&gt;So I went and modified one of the levels that I built last year because I felt it just didn't work very well, and I wanted to try to make it more fun. ( I am aware that the texture scale is inaccurate and still needs to be corrected )&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/NC5A-717459.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/NC5A-717451.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/NC4-717556.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/NC4-717501.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/NC6-769150.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/NC6-769088.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Then I thought I would try to modify the editor so that models could have more then one skin. Modifying the editor was actually the easy part, but the models still stubbornly refuse to accept more then one skin. I'm not sure whether that's due to the missing engine code, or because the old .abc model specifications just won't allow it.&lt;br /&gt;&lt;br /&gt;But if that wasn't frustrating enough, it's almost impossible to properly position these new models in the editor. Getting the new models into the game is actually incredibly easy, but placing them properly in a level is a matter of repeated trial and error that would irritate the most patient man.&lt;br /&gt;&lt;br /&gt;Models are represented by boxes in the editor, for those unfamiliar with these things. The size of the box is helpful in knowing where to place the new models, so they don't stick out of walls or hover in the air. But these new models have no such boxes, which makes this all incredibly irritating and time consuming.&lt;br /&gt;&lt;br /&gt;Here's a screen that I labeled so that you can more clearly understand my frustrations:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/SCREEN2-769031.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/SCREEN2-769013.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I've only actually been able to create one model with a clear visual box, although all of the models that I've created are setup in the exact same identical manner!&lt;br /&gt;&lt;br /&gt;If anyone has any comments, suggestions or answers, then I would be more then happy to hear them, because sometimes it really does seem like this game is taunting and mocking my every effort.....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-5713946263463465045?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/5713946263463465045/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=5713946263463465045&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5713946263463465045'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5713946263463465045'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/08/madness-continues.html' title='The Madness Continues'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-1841610606662154297</id><published>2008-08-24T17:04:00.001-07:00</published><updated>2008-08-24T17:32:25.043-07:00</updated><title type='text'>More Model Madness</title><content type='html'>I'm certainly glad that my break from all of this is being extended. If this coding doesn't drive me mad, then these models surely will.&lt;br /&gt;&lt;br /&gt;They are the most stubborn and difficult things to get working properly in this game. Non-animated models are bad enough, but the animated ones are even worse. Testing is a nightmare.&lt;br /&gt;&lt;br /&gt;I have also been trying to create a new Caleb model which unfortunately keeps sinking into the floor, and new zombie prototypes on the other hand seem to continuously hover a foot off the ground. The models also have ridiculous bounding boxes,  they currently only support one texture per model, and the animations have to be inserted into an .abc model one frame at a time.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/caleb_3-738848.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/caleb_3-738843.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I tried testing some Shogo weapon models as well, because the tommy gun was way out of position in the first person view. But even the Shogo weapon models won't cooperate with me either. Damn Lithtech and their ABC's!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/MADNESS111-718407.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/MADNESS111-718404.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Maybe once I return to work on all of this the models will finally choose to cooperate. But I think they may all in fact be truly evil, and probably just as possessed as the rest of this game. I'll have to keep a close eye on them when I return because it's probably best not to ever turn my back on any of them...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/ZOMBO4-718391.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/ZOMBO4-718339.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-1841610606662154297?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/1841610606662154297/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=1841610606662154297&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/1841610606662154297'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/1841610606662154297'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/08/more-model-madness.html' title='More Model Madness'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-2370337294433041662</id><published>2008-08-20T17:44:00.000-07:00</published><updated>2008-08-22T11:49:42.887-07:00</updated><title type='text'>Cudox Cruo</title><content type='html'>I've had a nice week of relaxing and doing absolutely nothing and so I thought I'd take another look at retail Blood 2 again today.&lt;br /&gt;&lt;br /&gt;While most of the retail game seemed poorly designed in my opinion, it also seemed to me that some of those levels could be greatly improved by simply using a different approach to things. The second train station level in Blood 2 is a good example.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/scene1-797491.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/scene1-797405.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The level design for this particular level actually isn't too bad. But I always felt that the textures weren't quite right, and that it was also lacking what I felt was an appropriate ambiance. Not too mention that it was also missing traditional cultists with tommy guns!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/scene3-745815.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/scene3-745683.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/scene2-797615.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/scene2-797563.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;While the level itself can't be directly edited due to the way these levels are put together, I think it can still be improved somewhat with a few alterations.&lt;br /&gt;&lt;br /&gt;I thought it would make a good demonstration of what the cultists currently look like using their tommy guns, since this level was so full of them. I wasn't planning on releasing this video which was made before I left, because I'm not currently satisfied with the cultists. They don't move the way I'd like, their appearance has too little detail, and the AI still needs a great deal of work. Also the tommy gun sound which was taken directly from Blood just doesn't sound quite right to me, here in Blood 2. But this video does give some idea of what cultists with tommy guns might be like someday in a redone Blood 2.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt; &lt;param name="movie" value="http://www.youtube.com/v/TTltNCJY1jY"&gt;  &lt;embed src="http://www.youtube.com/v/TTltNCJY1jY" type="application/x-shockwave-flash" height="350" width="425"&gt;&lt;/embed&gt;  &lt;/object&gt;&lt;br /&gt;&lt;br /&gt;I regret that youtube has turned this video into a blurry mess, and it was a lot clearer when I uploaded it. But I've just discovered that you can watch it in better quality by going directly to youtube and selecting that option &lt;a href="http://www.youtube.com/watch?v=TTltNCJY1jY" target="_blank" class="postlink"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I also tried to improve these low poly cultists with a new skin a few weeks ago, but I'm not really sure what I think of the end result. They'll be rebuilt eventually anyways,  so I guess it doesn't really matter.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/nc-745936.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/nc-745865.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;It's nice to be able to get away from this project for a little while, and I'll be leaving again at the end of the week, for at least a month.&lt;br /&gt;&lt;br /&gt;Strangely, the number of visitors to this site seems to remain the same whether I actually provide any updates or not.&lt;br /&gt;&lt;br /&gt;While that may be an unexpected surprise, I think we should probably all be prepared for any unexpected surprises.....&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/UNEXPECTED-703472.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/UNEXPECTED-703417.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-2370337294433041662?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/2370337294433041662/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=2370337294433041662&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/2370337294433041662'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/2370337294433041662'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/08/cudox-cruo.html' title='Cudox Cruo'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-5677580322868746022</id><published>2008-08-13T14:30:00.000-07:00</published><updated>2008-08-13T14:54:32.637-07:00</updated><title type='text'>A Quick Word</title><content type='html'>I wanted to post one last update before I leave for awhile, because I've received a few emails with concerns about the models and weapons. Unfortunately I don't have the time at the moment to personally respond to each email, so I'll address those concerns here.&lt;br /&gt;&lt;br /&gt;The cultist model and Caleb himself, will eventually be rebuilt in greater detail. The low poly cultists currently contrast greatly with the new weapons, and they also look a little goofy firing these weapons at the moment. Once the new models are built, things can  hopefully be properly adjusted and they'll end up looking and acting much better.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/tt3-724585.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/tt3-724519.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Even Caleb has some problems with his new tommygun, since the first person point of view model isn't yet working properly. But in 3rd person view he seems well prepared for this special guest appearance of Alma from FEAR.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/calma2-725362.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/calma2-725313.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Once I do some more work on all of these weapons, I'll eventually put together some sort of video. I'll try to keep the best weapons from Blood 2, but some weapons may need to be replaced, simply due to the limited number of available places to put them. I might just have to go and use some inventory spots for new melee weapons, because I'm not sure just yet how I can fit all these new weapons into the code.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/spearguns-751440.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/spearguns-751374.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;But I'll worry about all of that later.&lt;br /&gt;&lt;br /&gt;Work will eventually continue, but it'll be awhile before I have any new updates. But thanks again for your interest in all of this madness...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-5677580322868746022?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/5677580322868746022/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=5677580322868746022&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5677580322868746022'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5677580322868746022'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/08/quick-word.html' title='A Quick Word'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-5286561946002477287</id><published>2008-08-10T08:41:00.000-07:00</published><updated>2008-08-10T17:14:46.179-07:00</updated><title type='text'>Those Crazy Cultists</title><content type='html'>There was one last thing I needed to do before I go on holiday's this week. I needed to give those crazy cultists their tommy gun back!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/TOMMY4-723581.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/TOMMY4-723528.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/TOMMY3-723465.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/TOMMY3-723412.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;But I wasn't content with just giving them a useless weapon. So I've now given them a working tommy gun with authentic Blood sounds!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/TOMMY4A-763770.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/TOMMY4A-763711.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;And just to demonstrate that those cultists remain as retarded as ever, this one has decided to kill his best friend. I think he may have just become a little too over enthusiastic once he got hold of the tommy gun once again.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/TOMMY6-793923.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/TOMMY6-793910.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I hope to continue with all of this madness once I return...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-5286561946002477287?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/5286561946002477287/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=5286561946002477287&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5286561946002477287'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5286561946002477287'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/08/those-crazy-cultists.html' title='Those Crazy Cultists'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-5183923156510177251</id><published>2008-08-07T12:21:00.000-07:00</published><updated>2008-08-07T12:44:36.860-07:00</updated><title type='text'>Estas Effrego</title><content type='html'>Cult quod Volo votum totus a bonus estas. Spero ut reverto nunc per magis updates in Cruor Duos Resurrection.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CULTISTSb1-703214.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/CULTISTSb1-703081.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;:)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/icon_smile-712952.gif"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-5183923156510177251?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/5183923156510177251/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=5183923156510177251&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5183923156510177251'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5183923156510177251'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/08/estas-effrego.html' title='Estas Effrego'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-3027464053703431503</id><published>2008-08-05T23:04:00.000-07:00</published><updated>2008-08-05T23:14:07.989-07:00</updated><title type='text'>More Lighting</title><content type='html'>I needed a change of pace from all of these models, so I decided to do some more experimenting with the lights.&lt;br /&gt;&lt;br /&gt;It seems that I'm never completely satisfied when it comes to these lights, and I always feel as though it could be better if I just keep trying.&lt;br /&gt;&lt;br /&gt;But here's a few shots of my most recent experiments, and it'll probably be awhile before I have anything new again to report. I'd like to enjoy this summer while it's still here, and so I'll probably have little time to work on things again until the fall.&lt;br /&gt;&lt;br /&gt;But be assured that this project will continue even if these updates may diminish...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/room4-781971.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/room4-781937.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/ROOM3a-745399.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/ROOM3a-745360.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/room5a-781899.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/room5a-781861.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-3027464053703431503?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/3027464053703431503/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=3027464053703431503&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/3027464053703431503'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/3027464053703431503'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/08/more-lighting.html' title='More Lighting'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-5495394022591448384</id><published>2008-07-27T21:16:00.001-07:00</published><updated>2008-07-28T11:26:32.882-07:00</updated><title type='text'>Something Different</title><content type='html'>I've managed to accomplish something today that I thought was once impossible. I'm no longer limited to only using models from Lithtech 1.0, but I can now import models into Blood 2 from any Monolith game! It's a bit of a complicated procedure, but it does work.&lt;br /&gt;&lt;br /&gt;Since Monolith never really finished Blood 2 it only seems right that they should contribute some new models to this game. It would also save me considerable time as well. Any object, character or weapon model from any Monolith game can now be imported into Blood 2 if desired.&lt;br /&gt;&lt;br /&gt;Here's Sanjuro from Shogo, a goat from NOLF, and a bathtub from NOLF 2, all together in a recreation of E3M1 from BLOOD. I don't currently have FEAR installed or I would have included something from that game as well.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/MONOLITH-711719.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/MONOLITH-710305.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;And just for fun, here's a NOLF helicopter about to crush the goat by landing on top of it.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/HELICOPTER-732970.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/HELICOPTER-732898.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Many of these models use multiple textures and Blood 2 seems to only be able to use single textures currently. But hopefully I'll figure out a solution to that problem eventually, as these experiments continue...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-5495394022591448384?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/5495394022591448384/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=5495394022591448384&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5495394022591448384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5495394022591448384'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/07/something-different.html' title='Something Different'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-5674131977955022415</id><published>2008-07-12T23:27:00.001-07:00</published><updated>2008-07-13T17:05:18.705-07:00</updated><title type='text'>Early Test Level 2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/BLUE-774676.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/BLUE-774626.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I figured that while I was at it, I'd share another video demo of another incomplete level from last year. Maybe there's only a few people out there that are actually interested in seeing demo's of a work in progress. But it's my website and I guess I can do whatever I want, lol.&lt;br /&gt;&lt;br /&gt;I tried to use a different approach with this level and I'm not sure how successful it is. The enemies unfortunately remain retarded in this video due to the fact that I'm using an older version of the code. I have bits and pieces of code, levels, and textures scattered all over my hard drive and I'll hopefully put all of these pieces of the puzzle together soon.&lt;br /&gt;&lt;br /&gt;It's also been subtly stated elsewhere that I may possibly be talking too much with all of these updates. It seems that most people would actually only be interested in flashy updates of substance. Silly me. I thought the point of these updates was to get some feedback from the community in order to create the best that I possibly can. But I suppose its already been demonstrated that very few people are really interested in providing any feedback, and for those that actually have, I'm appreciative.&lt;br /&gt;&lt;br /&gt;So this will be my last update for awhile. I have nothing flashy to offer at the moment other then another demo of an incomplete level from last year.&lt;br /&gt;&lt;br /&gt;Work will continue for as long as it takes and I'll always be around to receive any comments or feedback.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ogUMWhAXlLY&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/ogUMWhAXlLY&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-5674131977955022415?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/5674131977955022415/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=5674131977955022415&amp;isPopup=true' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5674131977955022415'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5674131977955022415'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/07/early-test-level-2.html' title='Early Test Level 2'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-4536649953696628249</id><published>2008-07-09T11:54:00.000-07:00</published><updated>2008-07-09T12:33:32.532-07:00</updated><title type='text'>Early Test Level</title><content type='html'>I was recently looking back at some of the early attempts at level building for this project. Some of these levels still have the potential of making it into the eventual release, but some of the other's, I'm not so sure about.&lt;br /&gt;&lt;br /&gt;I would definitely do a lot of things differently if these levels were built today, and it may still be possible that some of these old levels may be released. But here's an example of a test level from 2007 that I'm currently undecided about.&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Oqcfcn4wIeA&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/Oqcfcn4wIeA&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The coding obviously still needs much work, and I should probably go and invest some time in that for awhile...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-4536649953696628249?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/4536649953696628249/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=4536649953696628249&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/4536649953696628249'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/4536649953696628249'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/07/early-test-level.html' title='Early Test Level'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-6630851326092356899</id><published>2008-07-03T14:30:00.000-07:00</published><updated>2008-07-03T19:47:28.783-07:00</updated><title type='text'>Website maintenance</title><content type='html'>I decided to do a bit of maintenance on the site after reviewing some of these website statistics. I was surprised to discover that a number of visitors just go straight to the screenshots and very few ever visit these update pages. Maybe some people aren't interested in hearing anything I have to say, or maybe they just wish I'd shutup already about all of this , lol.&lt;br /&gt;&lt;br /&gt;So I've expanded the screenshot pages to 5 pages from 2, and done a few other cosmetic changes. Hopefully these changes are an improvement, and if there's any problems or broken links, please let me know.&lt;br /&gt;&lt;br /&gt;Maybe eventually I'll add some new screenshots and whatnot to the site. But for now, I think 5 pages is plenty...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-6630851326092356899?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/6630851326092356899/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=6630851326092356899&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/6630851326092356899'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/6630851326092356899'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/07/website-maintenance.html' title='Website maintenance'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-2749382335425658572</id><published>2008-06-30T14:23:00.000-07:00</published><updated>2008-06-30T23:31:02.762-07:00</updated><title type='text'>Lighting</title><content type='html'>I've been spending a lot of time on all of these lights in the levels lately, because I felt that some  improvements could be made in the overall appearance of these levels.&lt;br /&gt;&lt;br /&gt;Through a lot of trial and error and some great advice  at the Postmortem forums, I've begun to realize that lighting a level is a real art. Choosing the right colors, and brightness and then positioning them in such a way so that shadows fall where you want them to, is a definite skill.&lt;br /&gt;&lt;br /&gt;I may not be an expert at any of this, and my skills probably still need some more work, but I'll keep on experimenting with everything....&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/F3A-733783.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/F3A-733716.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/F1-752592.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/F1-752541.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/F2a-733680.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/F2a-733610.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/i4-732678.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/i4-732612.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/E2M1_B2-797660.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/E2M1_B2-797304.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/F2-752706.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-2749382335425658572?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/2749382335425658572/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=2749382335425658572&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/2749382335425658572'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/2749382335425658572'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/06/lighting.html' title='Lighting'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-6422367116829115004</id><published>2008-06-20T15:14:00.000-07:00</published><updated>2008-06-22T16:33:09.973-07:00</updated><title type='text'>The City at Night</title><content type='html'>I recently went back to some of my previous levels, and overhauled some of the things that I felt were wrong with them. That included the city levels that I previously created, and many of the structures and all of the lighting have now been readjusted.&lt;br /&gt;&lt;br /&gt;I feel the dark lighting works well to create an appropriate atmosphere but I remember that one of the main complaints of Blood 2 was the dark lighting. So before I invest a lot of time in creating plenty of dark and gritty levels, it would be great to hear what others might think.&lt;br /&gt;&lt;br /&gt;As always, comments and volunteers are appreciated.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/city5-753107.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/city5-753041.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/city6-753250.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/city6-753153.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CITY-720891.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/CITY-720811.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CITY4-720985.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/CITY4-720932.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I spent a bit more time on this industrial area of the city and it seems to be slowly improving, just like everything else with this game. Things will continue to constantly change as I experiment with the entire game, and hopefully in time the ever shrinking Blood community may find all of these results much more entertaining and enjoyable then what this game once was...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CITY9A-768657.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/CITY9A-768587.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/city9e-759097.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/city9e-759048.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-6422367116829115004?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/6422367116829115004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=6422367116829115004&amp;isPopup=true' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/6422367116829115004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/6422367116829115004'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/06/city-at-night.html' title='The City at Night'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-8672532523469731987</id><published>2008-06-15T08:55:00.000-07:00</published><updated>2008-06-17T13:43:09.595-07:00</updated><title type='text'>A Few More Shots</title><content type='html'>I just thought I'd upload a few more shots for anyone that may be interested in all of this madness. Most of the new levels are all in various states of completion, but I think they all demonstrate the kind of style and approach that I'm aiming for. Whether that's all a good thing or not, is not for me to say though.&lt;br /&gt;&lt;br /&gt;People can also expect that this project will continue whether these updates continue or not. If I should ever decide to abandon this project, I'd certainly make an announcement of some sort. So no news is good news I suppose.&lt;br /&gt;&lt;br /&gt;I can always be easily reached by anyone that may be interested in commenting on this project. Volunteers are still always welcome as well, and they would definitely speed things up. Let me know your skills and I'll do my best to give you some work...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/D10-774422.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/D10-774375.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/D11b-787636.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/D11b-787598.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/ZOM-707501.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/ZOM-707426.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/ZOMBIE_1-707598.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/ZOMBIE_1-707540.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/EP2_1-751798.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/EP2_1-751745.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-8672532523469731987?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/8672532523469731987/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=8672532523469731987&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/8672532523469731987'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/8672532523469731987'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/06/few-more-shots.html' title='A Few More Shots'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-6880566313684080493</id><published>2008-06-07T18:59:00.000-07:00</published><updated>2008-06-11T14:27:27.318-07:00</updated><title type='text'>Work is ongoing</title><content type='html'>I'm not really sure what the point of providing these updates is anymore. I'm not really getting anything out of it because very few people ever feel like commenting or writing me, and it also hasn't brought in a lot of new visitors, or encouraged people to volunteer either.&lt;br /&gt;&lt;br /&gt;Anyone that does offer to volunteer,  soon disappears into a black hole without actually ever contributing anything, and I think Neurological may have got too close to that black hole as well since I haven't heard from him lately.&lt;br /&gt;&lt;br /&gt;So, I'm currently still working alone on all of this as the programmer, modeller, texture artist and level designer, and I don't foresee that changing anytime soon. There's a lot of work that still needs to be done and these updates do seem to be rather pointless from my perspective.&lt;br /&gt;&lt;br /&gt;So I'll leave you with a few new screenshots of some incomplete levels, and maybe  eventually I'll feel like providing some new updates again.&lt;br /&gt;&lt;br /&gt;Work is ongoing, and volunteers and comments are always welcome.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/C12-797272.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/C12-797217.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/1-793673.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/1-793618.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/2-760890.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/2-760842.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/3-760794.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/3-760724.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/END-798641.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/END-798500.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-6880566313684080493?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/6880566313684080493/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=6880566313684080493&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/6880566313684080493'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/6880566313684080493'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/06/work-is-ongoing.html' title='Work is ongoing'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-898867508200484755</id><published>2008-06-03T10:32:00.000-07:00</published><updated>2008-06-03T11:11:00.549-07:00</updated><title type='text'>The Beginning Revisited</title><content type='html'>This blog is proving to be more trouble then its worth. It's currently refusing to let me upload any screenshots and I was forced to manually edit the Html in order to get these screenshots to appear.&lt;br /&gt;&lt;br /&gt;But I thought I'd take a look back at the very first incomplete level that I built for this mod. I made plenty of mistakes with this effort due to my inexperience, but I think it's still a pretty good demonstration of what a redone Blood 2 could potentially be like in time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/funeral_home1-715594.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/funeral_home1-715530.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/funeral_home2-703427.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/funeral_home2-703367.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/funeral_home3-714255.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/funeral_home3-714181.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/funeral_home4-739331.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/funeral_home4-739291.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I'd like to think that these screenshots could potentially convince the disbelievers or the curious that Blood 2 is still worth repairing, and that support for this project could still possibly increase. But after all this time I've come to realize that support will most likely remain limited to a very small group of people, despite my best efforts in trying to increase people's interest in this project. It also continues to seem unlikely that any new volunteers may possibly come forward to offer any assistance.&lt;br /&gt;&lt;br /&gt;Rebuilding an entire game by myself really is totally crazy. But this insanity will most likely continue on my own until they eventually come to lock me up.&lt;br /&gt;&lt;br /&gt;As a result of currently working alone, this project will continue to take some time to put together. But as always, volunteers are more then welcome to join in this madness, and maybe someday Blood 2 might actually get resurrected...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-898867508200484755?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/898867508200484755/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=898867508200484755&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/898867508200484755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/898867508200484755'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/06/beginning-revisited.html' title='The Beginning Revisited'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-3429081564162599428</id><published>2008-05-27T06:49:00.001-07:00</published><updated>2008-05-27T06:51:45.570-07:00</updated><title type='text'>They Live Again</title><content type='html'>I'm still trying to figure out how to add real mirrors into Blood 2 because they weren't actually a part of lithtech 1.0. I'm not sure whether that goal will be possible or not yet, but I have discovered what happens when you do break a mirror in the game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CALEBS1-726669.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/CALEBS1-726610.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The mini Calebs live again!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-3429081564162599428?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/3429081564162599428/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=3429081564162599428&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/3429081564162599428'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/3429081564162599428'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/05/they-live-again.html' title='They Live Again'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-2914761254029033355</id><published>2008-05-10T14:06:00.000-07:00</published><updated>2008-05-10T14:08:03.093-07:00</updated><title type='text'>Lithtech City Demo</title><content type='html'>I've been reviewing all of the levels that I've built so far, and some of the very early levels that were built now seem very rough to me. It was all a good learning experience though, and some of these early levels can still eventually be improved and completed.&lt;br /&gt;&lt;br /&gt;Others however don't seem to work as well as I would like. An example of one of these levels is the attempt that I made to build a massive city level last year. I think I spent about 3 weeks trying to push the lithtech engine to its limits by building one of the largest levels that lithtech 1.0 had ever seen. But I now think that its huge size is actually a drawback, and the level itself doesn't really flow very well.&lt;br /&gt;&lt;br /&gt;I now doubt that I'll ever complete this particuliar level or include it in the final release. But as a demo for what's possible with level construction in lithtech 1.0, I think it's a somewhat interesting example that I thought I'd share.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/uFFvhawXxaU&amp;hl=en"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/uFFvhawXxaU&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-2914761254029033355?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/2914761254029033355/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=2914761254029033355&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/2914761254029033355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/2914761254029033355'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/05/lithtech-city-demo.html' title='Lithtech City Demo'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-3825655118394353318</id><published>2008-05-04T18:51:00.001-07:00</published><updated>2008-05-05T10:03:14.347-07:00</updated><title type='text'>The Festival of Blood Continues</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/FOB_a-736955.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/FOB_a-736886.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I'd like to thank everyone that's written me emails and left comments during the past month. It's good to know that there are some people that are interested in all of this. I guess it really doesn't matter how many people might actually be interested in this project. If somebody out there eventually gets some enjoyment out of my efforts then I suppose it'll all be worth it.&lt;br /&gt;&lt;br /&gt;I did spend some time playing around with the game over the weekend, and surprisingly I actually enjoyed myself. There's no doubt that the game still needs lots of work, but I'll attempt to do my best with what I have to work with.&lt;br /&gt;&lt;br /&gt;My free time may be limited over the next few months but I'll try to continue this 'resurrection' whenever I may get a chance to. This will still take quite awhile, but at least the festival of Blood continues...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-3825655118394353318?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/3825655118394353318/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=3825655118394353318&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/3825655118394353318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/3825655118394353318'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/05/festival-of-blood-continues.html' title='The Festival of Blood Continues'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-214960194438934993</id><published>2008-04-05T21:19:00.000-07:00</published><updated>2008-04-06T02:57:55.995-07:00</updated><title type='text'>Random Ramblings</title><content type='html'>I've been working alone on this project for awhile now, and I've actually learned a great deal during its development. I'm not referring to the construction of this mod, but rather to the response that it receives.&lt;br /&gt;&lt;br /&gt;I've determined through various forums, email, and website analysis, that the number of individuals that are actually interested in this project is really very small. The number of people that provide any opinions or input, is even smaller. And then there are those who feel that working on such an old engine is simply a waste of time and effort.&lt;br /&gt;&lt;br /&gt;The support and encouragement that I've received has always given me the incentive to carry on with this project, and I've always appreciated any opinions that are offered. However the majority of people that visit this site  do seem to prefer to remain silent, and to me that silence has always felt like some kind of disapproval or indifference.&lt;br /&gt;&lt;br /&gt;I do wonder at times whether all of this is even worth the considerable time and effort I'm putting into it. If the actual number of interested people is really as small as I believe it is, then I do have to question the value of this project. If a Blood 3 game were announced tomorrow would all interest in this project disappear completely?&lt;br /&gt;&lt;br /&gt;Even though I've always been determined to see this project through to completion, lately that determination seems to be fading. Maybe I'm just tired, and one of the drawbacks to working on your own is that there's no one to pick up the slack when fatigue sets in. Unfortunately everything then comes to a grinding stop.&lt;br /&gt;&lt;br /&gt;But perhaps things will pick up again in time, once I take a break from all of this. &lt;br /&gt;&lt;br /&gt;After all there's still zombies in need of brains....&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/zomb1-744094.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/zomb1-744004.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-214960194438934993?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/214960194438934993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=214960194438934993&amp;isPopup=true' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/214960194438934993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/214960194438934993'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/04/random-ramblings.html' title='Random Ramblings'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-2443774939277502500</id><published>2008-03-25T17:16:00.000-07:00</published><updated>2008-03-25T17:19:40.153-07:00</updated><title type='text'>The Bloated Butcher's cousin</title><content type='html'>I thought I sent out an invitation to the Bloated Butcher but it looks like his cousin showed up instead.&lt;br /&gt;&lt;br /&gt;I'm not really sure how I feel about this new enemy's appearance. But maybe with some more work he might be able to "join us"...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/butcher7-754947.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/butcher7-754867.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/butcher5-754824.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/butcher5-754775.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/butcher8-785820.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/butcher8-785770.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-2443774939277502500?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/2443774939277502500/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=2443774939277502500&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/2443774939277502500'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/2443774939277502500'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/03/bloated-butchers-cousin.html' title='The Bloated Butcher&apos;s cousin'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-2949427651639657390</id><published>2008-02-28T23:33:00.000-08:00</published><updated>2008-02-29T00:25:45.720-08:00</updated><title type='text'>Lithtech</title><content type='html'>Lately I've been thinking a lot about this old lithtech engine, and how nice it would be to have something more advanced to play with.&lt;br /&gt;&lt;br /&gt;Afterall it's old, buggy, and frustrating to work with, and there's  so many other great engines out there that I could be using. But despite its age, I really do believe that it still has some life left in it.&lt;br /&gt;&lt;br /&gt;It may not have fancy mirrors or ragdoll effects, but it might still be possible to "resurrect" this old engine, and hopefully create a pretty entertaining game with it.&lt;br /&gt;&lt;br /&gt;Since I won't have anything new to show for a while, here's a few screenshots from the last level I was working on.  I'm not sure if it needs more lights, but I thought Blood 2 could use a spooky castle.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CASTLE1-763883.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/CASTLE1-763872.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CASTLE2-706624.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/CASTLE2-706607.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CASTLE3-769916.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/CASTLE3-769905.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CASTLE4-706514.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/CASTLE4-706460.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CASTLE5A-756338.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/CASTLE5A-756325.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CASTLE8-756414.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/CASTLE8-756407.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-2949427651639657390?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/2949427651639657390/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=2949427651639657390&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/2949427651639657390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/2949427651639657390'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/02/lithtech.html' title='Lithtech'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-4578760751265649470</id><published>2008-02-19T01:36:00.000-08:00</published><updated>2008-02-19T10:59:09.899-08:00</updated><title type='text'>The Overhaul Continues</title><content type='html'>As I've previously mentioned, this is all very experimental and the challenge is in finding what may work well in this game, and what doesn't.&lt;br /&gt;&lt;br /&gt;So in order to do the best that I possibly can with this project, I need to be able to test and experiment with every aspect of this game. I'm just saying this once again because I have had a number of people write in with opinions over some of the screenshots on this site. I do value those opinions because they actually help a great deal, but perhaps showing a work in progress on the internet isn't always a good idea.&lt;br /&gt;&lt;br /&gt;There's a lot of work that still needs to be done on this game, and the improvements will continue to increase day by day. I've currently returned back to the coding, and that will be my top priority for some time to come. Its doubtful that I'll have any new screenshots or updates for awhile, while I attempt to do my best to work my way through all of this code.&lt;br /&gt;&lt;br /&gt;But since those zombies really do need an overhaul, I've enlisted the aid of a top scientist to determine how best to revitalize them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/LAB-748708.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/LAB-748697.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;All of the feedback and  offers to contribute to this project that I've received, are all very much appreciated, and I'll continue to be receptive to hearing the opinions of others.&lt;br /&gt;&lt;br /&gt;All of this work will continue for quite some time, and I'll keep on trying to do my best on all of this...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-4578760751265649470?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/4578760751265649470/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=4578760751265649470&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/4578760751265649470'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/4578760751265649470'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/02/overhaul-continues.html' title='The Overhaul Continues'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-5272036461999052751</id><published>2008-02-14T03:12:00.001-08:00</published><updated>2008-02-15T10:59:27.261-08:00</updated><title type='text'>Zombie Facelift</title><content type='html'>I thought I'd offer to give these souldrudges a facelift, and they really seemed quite offended by my work.&lt;br /&gt;&lt;br /&gt;I'm not sure what to do about these guys, but I'll eventually need a variety of different zombies for this game. I think that as long as I give them all some brains before I work on them, everything should be alright...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/zombieB-769410.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/zombieB-769384.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/zombieb1-766176.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/zombieb1-766132.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I'd just like to also add that this is all still a work in progress. So any images that are posted on this site, are only representative of things as they currently are, and not as they will eventually be.&lt;br /&gt;&lt;br /&gt;A lot will still change between now and the final release of all of this, so any feedback that I receive will greatly help in the direction and development of this project.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-5272036461999052751?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/5272036461999052751/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=5272036461999052751&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5272036461999052751'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5272036461999052751'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/02/zombie-facelift.html' title='Zombie Facelift'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-7256592049520689197</id><published>2008-02-03T13:30:00.000-08:00</published><updated>2008-02-03T13:34:38.974-08:00</updated><title type='text'>Website Issues</title><content type='html'>I've noticed that lately this site seems to be experiencing some slowdowns, and difficulty in displaying images quickly. I'll attempt to look into this problem, but its unfortunately not at the top of my list of priorities at the moment.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-7256592049520689197?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/7256592049520689197/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=7256592049520689197&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/7256592049520689197'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/7256592049520689197'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/02/website-issues.html' title='Website Issues'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-5266134769727671207</id><published>2008-02-03T12:48:00.001-08:00</published><updated>2008-02-03T13:00:33.133-08:00</updated><title type='text'>Cultist Creations</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CULTIST-740755.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/CULTIST-740744.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I thought I would share a few images of my experimentations in overhauling Blood 2's appearance.&lt;br /&gt;&lt;br /&gt;The game will eventually combine the artistic style of the original Blood with a more modern and realistic style, giving it an altogether new but yet familiar appearance. I've already demonstrated here and elsewhere how well the original Blood style works in Blood 2, using the old lithtech engine. But both Blood, and Blood 2 were sadly lacking many textures that I'll eventually need for all of the level construction.&lt;br /&gt;&lt;br /&gt;Also with 4 Chosen in uniquely different alternate universes, I'll be able to experiment with many different types of styles.&lt;br /&gt;&lt;br /&gt;So here are a few examples of a current city level under construction, using a more realistic and updated appearance. I'll appreciate any opinions or comments that anyone is willing to offer, and if there are any texture artists out there, I'd be happy to hear from you as well.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CITY1-769911.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/CITY1-769895.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CITY2-726093.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/CITY2-726086.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CITY3-752589.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/CITY3-752583.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CITY6-799549.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/CITY6-799543.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/CITY7-799630.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/CITY7-799621.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-5266134769727671207?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/5266134769727671207/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=5266134769727671207&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5266134769727671207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5266134769727671207'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/02/cultist-creations.html' title='Cultist Creations'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-137599759812684603</id><published>2008-01-28T18:59:00.000-08:00</published><updated>2008-01-29T01:46:53.856-08:00</updated><title type='text'>Join Us</title><content type='html'>I met a new friend today, while working in the funeral home. He suddenly appeared from behind the curtain and cheerfully requested that I should "join us". It did seem rather strange though, since he was all alone at the time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/f2-716026.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/f2-716009.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/f5-751976.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/f5-751962.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;It's nice that I'm beginning to receive some replies to the RSVP's I sent out to these former enemies. But I have to admit this model building is a real pain in the ass. It's definately a challenge working with old 3d modeling software, and there's so many other things I still really need to work on.&lt;br /&gt;&lt;br /&gt;Wouldn't you like to join us?!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-137599759812684603?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/137599759812684603/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=137599759812684603&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/137599759812684603'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/137599759812684603'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/01/i-met-new-friend-today-while-working-in.html' title='Join Us'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-4403122210442923696</id><published>2008-01-16T04:05:00.000-08:00</published><updated>2008-01-16T04:19:03.924-08:00</updated><title type='text'>New Terrain</title><content type='html'>I really enjoy playing around with this terrain. It's kind of fun experimenting and discovering what I might be able to build, and I'll admit that anything that takes me away from this coding is  enjoyable to me.&lt;br /&gt;&lt;br /&gt;The mountain levels are coming along nicely, and they're beginning to look a little more realistic. I'm actually quite surprised that this old engine can render something as nicely as it does. But I think these mountain levels are actually starting to look pretty good.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/MOUNTAINS-791783.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/MOUNTAINS-791777.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/MOUNTAINS2-791828.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/MOUNTAINS2-791821.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/MOUNTAINS3-750201.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/MOUNTAINS3-750193.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;But as much fun as all of this is, I really need to get back to all of this coding. So I imagine that'll keep me from having any more fun for awhile.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-4403122210442923696?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/4403122210442923696/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=4403122210442923696&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/4403122210442923696'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/4403122210442923696'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/01/new-terrain.html' title='New Terrain'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-5162070626246440096</id><published>2008-01-07T18:17:00.000-08:00</published><updated>2008-01-07T18:28:24.044-08:00</updated><title type='text'>A Brand New Year</title><content type='html'>The new year seems to be starting off well for this project.&lt;br /&gt;&lt;br /&gt;It seems that more people are slowly beginning to see the potential in modifying this old game. This project is now listed at various sites around the world, and numerous new visitors continue to drop by this site. So it's nice to know that there is a genuine interest in seeing this old game done right.&lt;br /&gt;&lt;br /&gt;It's also my pleasure to announce that Nicola "Neurological" Capecci, has recently voluntereed his considerable talents to this project. His previous credits include the excellent atmospheric musical score and ambiance that was found in the Eternal Damnation mod for Postal 2. It's an honor to have Nicola volunteer his talents to this project, and I look forward to his contributions.&lt;br /&gt;&lt;br /&gt;This coding will continue to keep me busy for quite awhile, so I may become a little lazy with any new updates. But I'll continue to be around if anyone should wish to contact me.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-5162070626246440096?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/5162070626246440096/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=5162070626246440096&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5162070626246440096'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/5162070626246440096'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2008/01/brand-new-year.html' title='A Brand New Year'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-653247969611964637</id><published>2007-12-23T11:52:00.000-08:00</published><updated>2007-12-23T19:05:46.436-08:00</updated><title type='text'>addendum</title><content type='html'>I just thought I'd also mention a few of the latest things that I've been working on, since it may be awhile before I have any new updates.&lt;br /&gt;&lt;br /&gt;Aside from all of the coding, I've been experimenting with creating some interesting terrain for the game. There's no reason everything needs to be flat and straight, and hopefully there will eventually be some interesting environments to explore.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/mountains-783118.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/mountains-783111.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/hills2-706611.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/hills2-706602.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/hills3-706642.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/hills3-706634.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I'd also like to update Caleb's appearance for this mod, but I'm not totally satisfied with my recent attempts. I'm sure though that in time I'll figure something out...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/cal-789649.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/cal-789644.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Also a few large scale models have now been built and imported into the game, which was in itself a huge accomplishment. It required the use of an antiquated version of 3dsmax 2.0 in order to actually get the models into the game. Although they still need to be textured, they can be seen in this screenshot.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/models-712138.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/models-712131.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;And of course all of the coding continues...&lt;br /&gt;&lt;br /&gt;So although much has been accomplished this past year, a great deal more still needs to be done.&lt;br /&gt;&lt;br /&gt;So, I'll look forward to continuing all of this madness in the new year, and eventually I'll return with some new updates.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-653247969611964637?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/653247969611964637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=653247969611964637&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/653247969611964637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/653247969611964637'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2007/12/addendum.html' title='addendum'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-1235093268545192166</id><published>2007-12-21T10:47:00.000-08:00</published><updated>2007-12-21T10:56:25.964-08:00</updated><title type='text'>Happy Holidays</title><content type='html'>It seems that the holiday season is upon us once again. So I just thought I'd wish everyone happy holidays and all the best for the new year, as this current year slowly comes to an end.&lt;br /&gt;&lt;br /&gt;A whole lot of work has been accomplished this year, and somehow I've survived all of the stress, and overcome the many obstacles that stood in the way of this project.&lt;br /&gt;&lt;br /&gt;Aside from all of the work that's been done this year, I've also somehow managed to continuously talk about this project for almost as long. For someone as naturally quiet as myself, I'm really surprised at just how much I've had to say. There's currently numerous pages on the topic of this mod over at the &lt;a href="http://postmortem.edgegaming.com/forums/viewtopic.php?t=791"&gt;Postmortem&lt;/a&gt;, and &lt;a href="http://forums.transfusion-game.com/viewtopic.php?t=1124"&gt;Transfusion&lt;/a&gt; forums, and I'm actually quite shocked that I've somehow managed to fill up an amazing 50 pages at the Transfusion site!&lt;br /&gt;&lt;br /&gt;So with a new year soon to begin, I think these updates of mine may become less frequent in the future, as I concentrate  my efforts on all of the work that still needs to get done. I hope to continue to build on all that has already been accomplished this year, and I'll continue to be around if anyone wishes to contact me for any reason.&lt;br /&gt;&lt;br /&gt;I wish everyone a great new year, and hope that the new year brings as much productivity and advancements to this project, as this current year has.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-1235093268545192166?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/1235093268545192166/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=1235093268545192166&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/1235093268545192166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/1235093268545192166'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2007/12/happy-holidays.html' title='Happy Holidays'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-949072646332751770</id><published>2007-12-10T16:58:00.001-08:00</published><updated>2007-12-10T17:04:42.967-08:00</updated><title type='text'>The Prophet</title><content type='html'>I never really liked the old prophet in Blood 2. So here's a quick look at Resurrection's new prophet.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/p1-736739.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/p1-736726.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/p2-736776.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/p2-736764.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/p3-745935.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/p3-745930.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This coding is really making me cranky, and I'm trying not to think about just how much more coding is still ahead of me. And so the work continues...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-949072646332751770?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/949072646332751770/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=949072646332751770&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/949072646332751770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/949072646332751770'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2007/12/prophet.html' title='The Prophet'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-930928363599135469</id><published>2007-11-26T10:24:00.001-08:00</published><updated>2007-12-02T19:48:36.057-08:00</updated><title type='text'>Back to work</title><content type='html'>My last post seems to have disappeared into the Twilight Zone. I'm suspecting the Cabal might have something to do with that. They've been trying to prevent me from modifying this game for years.&lt;br /&gt;&lt;br /&gt;But after enjoying close to a month away from this project, I think it may be time to consider getting back to work. There's still much to be done, and the coding definitely needs to be taken care of, before I start anything new.&lt;br /&gt;&lt;br /&gt;The coding will most likely take at least half a year of work to straighten out, and its unlikely that I'll be providing any new updates during that time.&lt;br /&gt;&lt;br /&gt;But be assured that work will continue on this project, and I have no intentions of giving up. I estimate that at least 2 years of work are needed before this entire project is anywhere near completion, and I'm sure that I'll eventually have a few new things to report on before then.&lt;br /&gt;&lt;br /&gt;I'll be happy to continue receiving any feedback, comments, or assistance from anyone, as I continue  this massive effort to repair and improve Blood 2.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/shwarzenprophet-739380.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/shwarzenprophet-739369.jpg" alt="" border="0" /&gt;&lt;/a&gt;                                                                       "I'll be back."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-930928363599135469?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/930928363599135469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=930928363599135469&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/930928363599135469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/930928363599135469'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2007/11/back-to-work_26.html' title='Back to work'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-4213605152621317732</id><published>2007-11-24T16:58:00.001-08:00</published><updated>2007-11-25T00:23:42.778-08:00</updated><title type='text'></title><content type='html'>&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-4213605152621317732?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/4213605152621317732/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=4213605152621317732&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/4213605152621317732'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/4213605152621317732'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2007/11/back-to-work.html' title=''/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1275947737441249000.post-3834412896031365177</id><published>2007-11-08T17:42:00.001-08:00</published><updated>2007-11-09T11:56:10.220-08:00</updated><title type='text'>Online since Halloween 2007</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blood2r.com/updates/uploaded_images/caleb1-790609.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.blood2r.com/updates/uploaded_images/caleb1-790604.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Well I finally got around to creating a home for this project. Building a website was never high up on my list of priorities, since there's so many other things that really need to get done. But I decided that I probably needed to create a website if people were to take this project seriously.&lt;br /&gt;&lt;br /&gt;So on Halloween 2007, this website was born. It's my first attempt at building any kind of site, so hopefully everything works ok.&lt;br /&gt;&lt;br /&gt;But this project itself has had an interesting history so far, and it's rebirth began about a year ago. A great deal has been accomplished in that time, considering that I'm currently working alone on all of this. If anyone's actually interested in this project's history, most of the events were documented in &lt;a href="http://forums.transfusion-game.com/viewtopic.php?t=1124&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=0"&gt;this&lt;/a&gt;  thread at the Transfusion forums. While you're there you could also check out all of the fine work being done by the Transfusion team, in their effort to recreate Blood.&lt;br /&gt;&lt;br /&gt;If you don't feel like reading through 40 pages of postings, then I'll attempt to briefly describe what's been accomplished so far.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;all retail levels have been retextured in a Blood 1 type style&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;95% sound and music replacement&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;65% of existing models have been reskinned&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;all Fanatics and modern cultists have been replaced with traditional Blood cultists&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;more then half of the sprite animations have been replaced&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Souldrudges have become zombies, with a dramatic speed increase&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;many models have had their animations and values adjusted&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;new damage effects and altered destructability values&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;player walking and running speed decreased&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;enemy AI tweaked, with much more work yet to be done&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;a few new non-animated models have been created&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;greater blood spray, and bigger blood splats&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;over 2 dozen new single player levels in various sizes and states of completion&lt;/li&gt;&lt;/ul&gt;-and much, much more&lt;br /&gt;&lt;br /&gt;That's a whole lot of work that's been done in the past year, but I'm only just getting started! There's still much work that needs to be done, as I still plan on creating new models and animations, and completely overhauling the game code.&lt;br /&gt;&lt;br /&gt;The game code is currently being worked on, and it may take about 6 months to overhaul. But  in the meantime, I'd be thrilled if anyone wants to provide any suggestions, opinions, or even volunteer some offers of assistance.&lt;br /&gt;&lt;br /&gt;Let me know that there's people out there that may be interested in Blood 2's resurrection, and I'll do my best to create a more worthy sequel to the original Blood.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1275947737441249000-3834412896031365177?l=blood2resurrection.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blood2resurrection.blogspot.com/feeds/3834412896031365177/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1275947737441249000&amp;postID=3834412896031365177&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/3834412896031365177'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1275947737441249000/posts/default/3834412896031365177'/><link rel='alternate' type='text/html' href='http://blood2resurrection.blogspot.com/2007/11/this-is-test.html' title='Online since Halloween 2007'/><author><name>kurt</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry></feed>
